Garry's Mod

TFA or CW 2.0 and why?

Submitted by GmodMods49, , Thread ID: 88441

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RE: TFA or CW 2.0 and why?

#31
For me it's TFA because I manage a CloneWars RP and it's the only one that adds weapons for

RE: TFA or CW 2.0 and why?

#32
TFA is open source, that is why I prefer it, and the code seems okay to me when I make sweps using the base. They are both theoretically similiar weapon bases, but C.W 2.0 is notorious for not being compatible with many roleplay schemas and gamemodes, such as Clockwork or Nutscript and many others.
TFA does not have that issue as far as I have used it.

RE: TFA or CW 2.0 and why?

#33
TFA because it allows click to aim, and is more smooth to shoot with. Also accepts c_hands and has better looking weapons in the workshop.

RE: TFA or CW 2.0 and why?

#34
, CW rp , ,

RE: TFA or CW 2.0 and why?

#35
CW 2.0 have more settings than other weapon mods. U can set up it for your own ideas

RE: TFA or CW 2.0 and why?

#36
C:W is more customizable so i prefer it, and i never'd test TFA, gonna test it and will write here what i think about it

RE: TFA or CW 2.0 and why?

#37
TFA works better I think. It has complexer actions and works very good. CW 2.0 aswell, but I would ratter chose for TFA because of that.

RE: TFA or CW 2.0 and why?

#38
I like CW over TFA just for the better customization.

RE: TFA or CW 2.0 and why?

#39
C.W 2.0 or FA:S ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Wink))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

RE: TFA or CW 2.0 and why?

#40
Are you talking about Clockwork shit??

A dead framework?

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