Garry's Mod Leaks
[TTT] [3.3.2.1] Special Rounds
Submitted by TripleDream, 15-08-2018, 06:41 AM, Thread ID: 98868
Thread Closed
15-08-2018, 06:41 AM
#1 This post was last modified: 15-08-2018, 06:42 AM by TripleDream
Pretty good addon, free of backdoors as this is sourced from the mother of all sources, gmodstore.
Thank the thread bois and girls, love yu long time.
Thread:
Thank the thread bois and girls, love yu long time.
Thread:
TTT Special Rounds
This addon allows you to implement special rounds on your TTT server, to offer something other than the default TTT gameplay.
Features
Simply extract the zip file to your addons folder and you're done!
Make sure to read the readme file!
Compatibility issues (& Fixes)
A: Yes and no. The point is definitely the same, but this version is different (Obviously).
This module focuses specifically on TTT, offers a lot more pre-made rounds, and offers a more comprehensive admin menu
A: There are 2 template files for 2 different kinds of rounds. Follow the template to create your own round. You will need some basic coding knowledge, in order to make a round. But you can make a support ticket for some free help
A: Unfortunately, I'm no psychic, and I can't magically tell what the problem is. Make a ticket, and I will help you solve the problem.
This addon allows you to implement special rounds on your TTT server, to offer something other than the default TTT gameplay.
Features
- Has a built-in admin menu
- Has a comprehensive voting system with various commands for player comfortability
- Special rounds can be triggered via vote, force, chance, or on the last round of every map
- Offers 22 pre-made rounds (Listed below), rounds can be toggled on/off via the config file or the in-game menu.
- Pointshop 1&2 support
- No custom content (No downloads)
- Simple installation
Simply extract the zip file to your addons folder and you're done!
Make sure to read the readme file!
Compatibility issues (& Fixes)
- In Tomy288's damagelogs, the RDM menu pops up on rounds where regular TTT rules are overriden. This can be fixed by making a slight modification to that code (This is explained in the readme)
- Slow Motion is not triggered on rounds where the winning conidition isn't the default TTT one. Also, it can trigger on rounds where players respawn, before the round actually ended (e.g. Deathmatch Switch). Read the readme for how to fix this
- Crowbar only - All players get nothing but a crowbar for the round. Last man standing wins
- Deagle only, Headshot only - All players get a Desert Eagle (And full ammo), and only headshots count for damage. Last man standing wins
- Deathmatch - 50% of the players are turned into detectives. The rest of the players become Traitors. All players being with 1 credit
- Deathmatch Switch - Just like Deathmatch, but when a player dies, they change teams
- Free For All - Everybody is a Traitor and is given 1 credit. Last man standing wins
- Hide & Seek - The Traitors get blinded at the beginning of the round for 30 seconds, the shop is disabled. Innocents only have crowbars, Detectives have pistols as well (Only the default pistol)
- HUUGGGEEEE - All players are given a H.U.G.E. and infinite ammo. Last man standing wins
- Infected - The goal of infected mode is for all players to become infected. When a player dies they become infected. Infected players are revealed to be Traitors, and their model is changed. Infected players only have a knife and a spawn setter. Reamining survivors will win if the time limit is reached.NOTE: This round is currently malfunctioning. It seems to crash some servers, and work fine on others. I cannot guarantee this will work on your server
- Inverted - Everything is inverted. This includes - movement, jumping/crouching, mouse input, and weapon slots. All of which can be toggled on/off from the config
- Invisible Traitors - The traitors are invisible, everybody else is a detective. You begin with 1 credit
- Juggernaut round - The Juggernaut is the sole traitor, everybody else is a Detective, no special shop items. The Juggernaut has increased HP and movement speed but only a knife
- Knife only - All players get a knife, and must battle until there's only 1 man standing
- Low Gravity - Speaks for itself
- One In The Chamber - 1 hp, 1 bullet. Kill enemies to get more bullets. Last man standing wins
- Sideways - Players can only move sideways
- Simon Says - Throughout the round, tasks will be given to the players, if a player can't perform a task, they die. Regular TTT rules apply
- Slow Motion - Speaks for itself
- Super Speed - Speaks for itself
- Traitor Roulette - Only 1 Traitor. Every 30 seconds, the traitor is changed
- Upside Down - The players' screen is turned upside down. Regular TTT rules apply
- Vampire Assault - Players will have a limited amount of time to gain as much health as possible. You will gain health equals to the amount of damage you deal.
- Vampire Hunt - The traitors are revealed, but they heal for as much damage as they deal
Code:
Q: Isn't this the same as power rounds?
A: Yes and no. The point is definitely the same, but this version is different (Obviously).
This module focuses specifically on TTT, offers a lot more pre-made rounds, and offers a more comprehensive admin menu
Code:
Q: I want to make a round that isn't included by default. How can I?
A: There are 2 template files for 2 different kinds of rounds. Follow the template to create your own round. You will need some basic coding knowledge, in order to make a round. But you can make a support ticket for some free help
Code:
Q: It's not working
A: Unfortunately, I'm no psychic, and I can't magically tell what the problem is. Make a ticket, and I will help you solve the problem.
This hidden content has been reported as not working 0 times this month.
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RE: [TTT] [3.3.2.1] Special Rounds
15-08-2018, 03:02 PM
#2 15-08-2018, 06:41 AMTripleDream Wrote: Pretty good addon, free of backdoors as this is sourced from the mother of all sources, gmodstore.
Thank the thread bois and girls, love yu long time.
Thread:
TTT Special Rounds
This addon allows you to implement special rounds on your TTT server, to offer something other than the default TTT gameplay.
FeaturesInstallation
- Has a built-in admin menu
- Has a comprehensive voting system with various commands for player comfortability
- Special rounds can be triggered via vote, force, chance, or on the last round of every map
- Offers 22 pre-made rounds (Listed below), rounds can be toggled on/off via the config file or the in-game menu.
- Pointshop 1&2 support
- No custom content (No downloads)
- Simple installation
Simply extract the zip file to your addons folder and you're done!
Make sure to read the readme file!
Compatibility issues (& Fixes)List of Default Rounds
- In Tomy288's damagelogs, the RDM menu pops up on rounds where regular TTT rules are overriden. This can be fixed by making a slight modification to that code (This is explained in the readme)
- Slow Motion is not triggered on rounds where the winning conidition isn't the default TTT one. Also, it can trigger on rounds where players respawn, before the round actually ended (e.g. Deathmatch Switch). Read the readme for how to fix this
FAQ
- Crowbar only - All players get nothing but a crowbar for the round. Last man standing wins
- Deagle only, Headshot only - All players get a Desert Eagle (And full ammo), and only headshots count for damage. Last man standing wins
- Deathmatch - 50% of the players are turned into detectives. The rest of the players become Traitors. All players being with 1 credit
- Deathmatch Switch - Just like Deathmatch, but when a player dies, they change teams
- Free For All - Everybody is a Traitor and is given 1 credit. Last man standing wins
- Hide & Seek - The Traitors get blinded at the beginning of the round for 30 seconds, the shop is disabled. Innocents only have crowbars, Detectives have pistols as well (Only the default pistol)
- HUUGGGEEEE - All players are given a H.U.G.E. and infinite ammo. Last man standing wins
- Infected - The goal of infected mode is for all players to become infected. When a player dies they become infected. Infected players are revealed to be Traitors, and their model is changed. Infected players only have a knife and a spawn setter. Reamining survivors will win if the time limit is reached.NOTE: This round is currently malfunctioning. It seems to crash some servers, and work fine on others. I cannot guarantee this will work on your server
- Inverted - Everything is inverted. This includes - movement, jumping/crouching, mouse input, and weapon slots. All of which can be toggled on/off from the config
- Invisible Traitors - The traitors are invisible, everybody else is a detective. You begin with 1 credit
- Juggernaut round - The Juggernaut is the sole traitor, everybody else is a Detective, no special shop items. The Juggernaut has increased HP and movement speed but only a knife
- Knife only - All players get a knife, and must battle until there's only 1 man standing
- Low Gravity - Speaks for itself
- One In The Chamber - 1 hp, 1 bullet. Kill enemies to get more bullets. Last man standing wins
- Sideways - Players can only move sideways
- Simon Says - Throughout the round, tasks will be given to the players, if a player can't perform a task, they die. Regular TTT rules apply
- Slow Motion - Speaks for itself
- Super Speed - Speaks for itself
- Traitor Roulette - Only 1 Traitor. Every 30 seconds, the traitor is changed
- Upside Down - The players' screen is turned upside down. Regular TTT rules apply
- Vampire Assault - Players will have a limited amount of time to gain as much health as possible. You will gain health equals to the amount of damage you deal.
- Vampire Hunt - The traitors are revealed, but they heal for as much damage as they deal
Code:Q: Isn't this the same as power rounds?
A: Yes and no. The point is definitely the same, but this version is different (Obviously).
This module focuses specifically on TTT, offers a lot more pre-made rounds, and offers a more comprehensive admin menu
Code:Q: I want to make a round that isn't included by default. How can I?
A: There are 2 template files for 2 different kinds of rounds. Follow the template to create your own round. You will need some basic coding knowledge, in order to make a round. But you can make a support ticket for some free help
Code:Q: It's not working
A: Unfortunately, I'm no psychic, and I can't magically tell what the problem is. Make a ticket, and I will help you solve the problem.
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Hope this work
RE: [TTT] [3.3.2.1] Special Rounds
RE: [TTT] [3.3.2.1] Special Rounds
RE: [TTT] [3.3.2.1] Special Rounds
08-12-2018, 10:50 AM
#5 Is this the newest version? Want to put it on my server
RE: [TTT] [3.3.2.1] Special Rounds
09-12-2018, 11:05 PM
#6 Thanks for a cool leak like this. Hopefully it works like you said.
RE: [TTT] [3.3.2.1] Special Rounds
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