Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

Neutronium
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29-09-2019, 10:44 AM
#351
I was thinking the other day, all this discussion about FD checking and banning trainer users in open or pg, an idea came to my bored head:
What if there is an approved by Frontier use of the trainer in open / pg by using these simple techniques:
The trainer user can freely use the trainer in open or pg but
1. There is a clearly visible flag / label on the radars & HUD of other human players who are on the same instance with him/her, indicating the player is using a trainer and which particular cheat and in what amount (%) they are using it.
2. and most important: Should the trainer user decide to engage another commander with no trainer in combat, a number of very nasty options (for the cheater) could occur:
A. Trainer users ship self destructs or paralyzes
B. Opponent becomes either indestructible or receives the same or higher amount of shield / hull boost or any other parameter the trainer user is using for their advantage (I call it the Boomerang effect Smile.
C. The trainer user immediately disconnects from the instance and reconnects in solo. With a temporary ban period. Repeated use will increase exponentially the ban period until perma ban after X offences
3. Repeated use of the trainer in order to affect the BGS or com. goals, FD sents in-game warning messages to player and , if player continues, ban to the special mode of solo (already exists) that has no effect on BGS. For X number of days. If player repeats. Perma ban to ban-solo mode.
4. Energy Bomb. Anybody here from the legendary 80's should remember a special weapon in the original Elite: the Energy Bomb. Unfortunately it didn't make it into current E:D. This weapon once activated, could instantly destroye all NPC ships within range of the radar. This is a suggestion for the trainer's programmer(s) for future implementation. But if attempted to be used against real human opponents, yes you guessed correctly: it would destroy only the trainer's ship. It would act as a self-destruct button Smile. Even 1 other real player in the instance would trigger self destruct.

Of course all the above would require enormous programming skills from both trainer dev and frontier dev AND collaboration between the two teams. Frontier devs can not even manage to deliver a bug free update so all the above are just dreams of my bored head.. Sorry for the long post :(..

RE: [Trainer] Elite: Dangerous 64bit

cls15
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29-09-2019, 11:21 AM
#352
Just don't use a trainer in PvP in any game...
I believe FD just don't care about trainer in solo mode. I think they have to investigate on an account to detect code injection or known process and they will investigate only if you do stupid or obvious things like using a trainer in PvP.

RE: [Trainer] Elite: Dangerous 64bit

cls15
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29-09-2019, 03:39 PM
#353
29-09-2019, 02:25 PM
Exoristos Wrote:
Generally use a trainer in any kind of combat is lame , it strips the fun away i play elite for years and i died only 13 times in total , and i mostly fight . I wanna usr this trainer for achieving elite exploration rank witch is my last one to aquire , and extremely boring to do
You can do all that in solo mode...

RE: [Trainer] Elite: Dangerous 64bit

twofingers
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29-09-2019, 07:06 PM
#354
Any news on updated trainer @not_so_dangerousthank you for your work

RE: [Trainer] Elite: Dangerous 64bit

ich666
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29-09-2019, 07:27 PM
#355
There isnt any update yet ? Or i went wrong? Did i see not?

RE: [Trainer] Elite: Dangerous 64bit

OP
29-09-2019, 11:36 PM
#356
You can find updated trainer (1.26) in the first post of this thread.

RE: [Trainer] Elite: Dangerous 64bit

Fluffybits
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29-09-2019, 11:44 PM
#357
28-08-2018, 08:29 PM
not_so_dangerous Wrote:
Elite No So Dangerous 1.26

Trainer for Elite: Dangerous 64bit version. Horizons and non Horizons.

[Image: 1.jpg] [Image: 2.jpg] [Image: 3.jpg] [Image: 4.jpg] [Image: 5.jpg]

Tested with game version 3.5.01 'September update - patch 1'.

Virustotal
NOTE: Some antivirus programs may have issues with the trainer and mark it as unwanted or malicious software.

You will need Cheat Engine 6.5 or newer to run this trainer.

Download:
ENSD_126.ZIP - zippyshare
or
ENSD_126.ZIP - mediafire


Changelog:
Version info:
1.26 -- 2019/09/29
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- Added buttons for suspend/resume all cheats.
= Internal changes for game 'September update - patch 1'.

1.25 -- 2019/04/27
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+ Planet scan speed multiplier - multiplies planet scan speed up to +1000% (10 times faster).
= Internal changes for game 'April update'.

1.24 -- 2019/03/16
------------------
+ All directions planet scan and Distant planet scan - added back.
+ Paralyze NPCs - paralyze NPCs in normal flight. Normal flight agility must be enabled.

1.23 -- 2019/01/29
------------------
+ Ship normal flight and supercruise agility/maneuverability.
+ Drop off to target - allows drop off from supercruise to targeted station/combat zone/beacon. Ship must face target and speed needs to be low. This hack don't work with planets/stars/planet settlements.
+ Discovery scan speed multiplier - multiplies discovery scan speed up to +1000% (10 times faster).

1.22 -- 2019/01/17
------------------
= Better support for HiDPI monitors.
= Internal changes for game update 3.3.02

1.21 -- 2018/12/19
------------------
= Bug removed - KWS scan speed should be working now.
= Internal changes for game update 3.3.01

1.20 -- 2018/12/13
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- Removed All directions planet scan and Distant planet scan - this is not used since game update 3.3.0.
+ Hyperspace animation speed - There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier - multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier - multiplies ship scan speed up to +1000% (10 times faster).

1.13 -- 2018/10/21
------------------
+ Fuel scoop multiplier - multiplies fuel scooping speed up to +1000% (10 times faster).

1.12 -- 2018/10/17
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= Improved offsets scanning - game freezes for 1 second only.

1.11 -- 2018/10/16
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= Bug removed - sentinel damage leading to game crash.

1.10 -- 2018/09/08
------------------
+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo - freezes ammo cartridges. Doesn't work with rockets and SRV ammo.
+ Endless heatsink - infinite heatsink duration (until change of instance).
+ No scoop - instant scooping by targeting (cargo bay must be open). Doesn't work with SRV.
+ No jump countdown - removes countdown (4...3...2...1) before jump.
+ All directions jump - allows jumping without aligning with target system.
+ Supercharge FSD - sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan - allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan - infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan - allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan - infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan - allows to scan ships in all directions.

1.00 -- 2018/08/28
------------------
= Initial release.
+ Shield damage - reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage - reduces damage to the player hull.
+ Module damage - reduces damage to the player modules.
+ Energy consumption - reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption - reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption - reduces fuel used in normal space flight (not in supercruise).
+ No masslock - removes masslock by stations and other ships.
+ No cooldown - removes cooldown period after jumps.
+ No jump charge - removes charging of FSD before jumps.
+ No interdiction - disables all interdictions (even interdictions by player always fail).

BOOM!

Your work on this is much appreciated sir.
Won't be giving it a go until tomorrow as have been sleep deficient for a few days, but im sure its rockin!

RE: [Trainer] Elite: Dangerous 64bit

boris_britva
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30-09-2019, 01:30 AM
#358
TY FOR RESUME FUNCTION DUUUDE!!!!!!!!!!! <333333 BIG THANKS FOR WORK, HOPE IN THE FUTURE U MAYBE ADD SOME NEW FEATURES :lit:

RE: [Trainer] Elite: Dangerous 64bit

GameTime
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30-09-2019, 01:40 AM
This post was last modified: 30-09-2019, 01:41 AM by GameTime
#359
29-09-2019, 11:36 PM
not_so_dangerous Wrote:
You can find updated trainer (1.26) in the first post of this thread.

Thank you! my lord all mighty God of ED.

"Live long and prosper"... plays star trek tune....

RE: [Trainer] Elite: Dangerous 64bit

75soul
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30-09-2019, 03:43 AM
#360
Very good work on the trainer, works like a dream!
only issue i've found is the game crashing when entering outfitting at any station, even with cheats suspended

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