Gaming Discussions

Tutorial World Edit

Submitted by MateoY, , Thread ID: 92303

Thread Closed
15-06-2018, 04:30 PM
#1
worldedit
What does it do?
It is a plugin that allows us to edit terrain in a minecraft.
<> - there are elements in these brackets that are required
[] - there are elements in parentheses that are optional
If it is in [] in brackets <>, it means that if bracket [] is done, then also
MOVE
// unstuck - moves you to the top, in the first free space (eg as you are in the wall).
// ascend - moves you 1 level up.
// descend - moves you 1 level down.
// thru - takes you through the wall you look at.
// j - it moves you where you look.
// ceil - moves you to the ceiling, puts a block of glass under you.
// up <amount> - moves you to the given number of grids up, putting the glass under you.
SELECTING
// wand - he gives us a magic wand (a wooden hatchet).
// ToggleEditWand - enable or disable wand action.
// sel <mode> - changes the selection mode.


// sell - clears the selection.
// pos1 - mark 1 selection point where you stand.
// pos2 - sets 2 point (or each subsequent) selection in the place where you stand.
// hpos1 - sets 1 selection point in the place you are looking at.
// hpos2 - sets 2 point (or each subsequent) selection in the place you are looking at.
// chunk - marks the chunk on which we are.
// shift <amount> [direction] - shifts the selection by a given number of grids in the direction you are facing (the chosen direction).
// expand <quantity> [direction] - enlarges the selection by a given number of grids in the direction you are facing (the chosen direction).
// expand <quantity> <number in the other direction> [direction] - enlarges the selection in two directions (eg up and down) in the selected direction.
// expand vert - enlarges the selection vertically (from 1 to 255 grids).
// contract <quantity> [direction] - decreases the selection by a given number of grids in the direction you are facing (the chosen direction).
// contract <quantity> <number in the other direction> [direction] - decreases the selection in two directions (eg up and down) in the chosen direction.
// outset <amount> - enlarges the selection by a given number of boxes in each direction.
// inset <quantity> - decreases the selection by a given number of boxes in each direction.
// size - displays the size of the selection, the number of how many blocks it consists of.
// count <block> - displays how many blocks are in the selection.
// distr - displays a list of which blocks the selection consists of and in what quantities.
// limit <limit> - change the block editing limit


HISTORY
// undo [quantity] - undoes the last action.
// redo [quantity] - repeats the last undo.
/ clearhistory - clears history.
CLIPBOARD
// copy - copies the selection.
// cut - cut the selection and copy to the clipboard.
// rotate <number of degrees> - rotates the selection from the clipboard.
// flip [direction] - rotates the selection (mirror image) in a given direction.
// paste [-s] [-a] - paste what we have in the clipboard


/ clearclipboard - cleans the clipboard.
SCHEMES
// schematic list - displays the list of schemes.
// schematic save <name> - creates a schematic from what we have in the clipboard.
// schematic load <name> - loads the schema to the clipboard (case sensitive).
// schematic delete <name> - deletes the schema.
EDITING THE DETERMINATION
// set <block> - convert all blocks in the selection to a given block.
// walls <block> - creates faces around the selection.
// line <block> - creates a diagonal in the selection (works only on // sel cuboid).
// curve <block> - creates a line after selection (works only on // sel convex).
// center <block> - designates the center of the selection.
// replace <block> - change all blocks (except air) in the selection for a given block.
// replace <from block> <into block> - replace the given block with another one in the selection.
// outline <block> - encloses the selection with the given block.
// faces <block> - creates a floor, walls and ceiling in the selection.
// overlay <block> - covers the selection with the given block.
// naturalize <block> - unnatural terrain.



Users browsing this thread: 3 Guest(s)