Game Engine and Assets Leaks

[UE4] AI Spline-Based Movement System

Submitted by canread, , Thread ID: 207081

Thread Closed
22-05-2021, 05:38 PM
This post was last modified: 22-05-2021, 05:38 PM by canread
#1
[Image: 1-1920x1080-280747e8187ec52b82111a9b90d6bd0f.png]

Trailer (overview)

Plugins with verified compatibility:

AI Patrol & Action System

What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.


How to use it?

Add plugin's actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it's params (which all has description) as you want
That's all

Features:

Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100 actors)
Has fully commented code - hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications

Technical Details

Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No (Not Required)
Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Documentation: Source code comments + Tutorial (PDF)
Example Projects (Plugin Required): UE4.21; UE4.22; UE4.23; UE4.24; UE4.25; UE4.26
Demo project: Packaged

[font=-apple-system, BlinkMacSystemFont, Inter, Roboto, "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"]4.25 - 4.26[/font]

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1

RE: [UE4] AI Spline-Based Movement System

#2
Looks neat, where are my credits :D

RE: [UE4] AI Spline-Based Movement System

#3
niceeeeee man i was waiting and searchin this everywehre, thanks

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