This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.
How to use it?
Add plugin's actor component to your Pawn/Character Add just two nodes/behavior tasks from it to your logic Tune it's params (which all has description) as you want That's all
Features:
Easy to setup, no coding skills required Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task Compatible both with Characters and Pawns Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100 actors) Has fully commented code - hundreds of lines of comments Code is fairly flexible for inheritance and your further code modifications
Technical Details
Number of Blueprints: 0 Number of C++ Classes: 4 Network Replicated: No (Not Required) Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android Documentation: Source code comments + Tutorial (PDF) Example Projects (Plugin Required): UE4.21; UE4.22; UE4.23; UE4.24; UE4.25; UE4.26 Demo project: Packaged