This system: Looks realistic and works in many game types (3rd person shooter / Action Adventure / True first person) Keeps player in constant control Looks good at all times and conditions Simplifies animator workload wherever possible (For low budget games) Is very flexible and highly adjustable (Everything can be tweaked and tuned to get the best balance between movement and animation)
Features: Direct Capsule Control (No Root Motion) Multiple Locomotion States Smooth Blending between Directional Animations (minimal foot crossing, if any) Adjustable Rotation Offsets Single Pose Additive Leaning Custom Rotation Rates Multi Directional Stopping Transitions Transitions between Idle Stances Turn In Place Third Person / True First Person Rotate Towards Velocity Look in Input Direction Jumping Seamless Ragdoll / Get Up Blending Foot IK Multiplayer (Dedicated Server)