For stories like "Heavy rain" and "Detroit: BecomeHuman"
This template is intended to serve as a core framework for a story-based type of game with environmental interactions. Not only is it designed for artists and designers who want to realize their ideas without extensive programming knowledge, it is also meant to save valuable development time for experienced programmers. As the main features are already in place, you can focus on the main content of your game. Main master actors:
Simple focus on actors
Inspection actors 2D
Inspection actors 3D
Collectible items & Inventory system
Collectible journal entries
Dynamic sequence trigger actors
Interactive NPCs with branching dialogues.
Core Features:
A fully functional third person player controller, pawn and animation blueprint
Cinematic interactions using sequences
An integrated interaction system with interactive actor blueprints
An interaction widget rendered in virtual 3D space with object occlusion
System and interface for collecting and reviewing journal entries and inventory items
Full mouse & keyboard and gamepad support with dynamic input detection system
A sophisticated main and ingame menu with options for graphics, audio and gameplay
Saving and loading your game into 3 different slots with additional progress information
Integrated functions for easy level transitions with level streaming support
Prepared localization support with language selection in options menu
Helpful extra features like footstep effects based on surface type
Number of Blueprints: 54 Input: Mouse & Keyboard, Gamepad Network Replicated: No Supported Development Platforms: Mac & Windows
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