Miscellaneous Leaks
[UE4] Character Interaction 4.18
Submitted by draconn, 30-07-2018, 09:19 PM, Thread ID: 97101
Thread Closed
Character Interaction 4.18 Unreal asset
The different character of interaction with interactive objects. Weapons, doors, items, buttons... Included controller character - jumping, shooting, crouching, close combat...
Door - contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra's Event as a preview level.
Interaction object - contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.
Targets - contains a full physical metal target and wood zombie target for shooting.
Pickup Item - contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon - contains the following configuration :
Fire type - Single, Auto fire. (Pistol, Shotgun or AutoRifle)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (Shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (Phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Weapon animations
Weapons
A fully animated weapons handgun and assault rifle. Holsters for the guns and a futuristic knife.
Pawns:
Player Character
pawn - contains a fully procedural system moving in a circle, as the
interaction with the weapon and interactive objects. Can jump, crouch, aiming
Enemy Character
pawn - contains a simple AI that is able to see and hear to chase the
player as well as the attack melee. Can die and has a physical reaction
to the counter-attack and the bullets.
8 tutorials (tutorial blueprint).
Technical Details
Animations Technical info:
Scaled to Epic skeleton: Yes
Number of Animations: 131
Animation types: In-place
Assault rifle Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_AR_D - diffuse 2048x2048
T_AR_N - normal map 2048x2048
T_AR_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 7911,3863,2937,2603,1987
LODs: 5
Handgun Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Handgun_D - diffuse 2048x2048
T_Handgun_N - normal map 2048x2048
T_Handgun_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 3886
LODs: 1
Knife Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Knife_D - diffuse 2048x2048
T_Knife_N - normal map 2048x2048
T_Knife_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
T_Knife_E - emissive color mask 2048x2048
Triangle Count: 1285
LODs: 1
Effects Technical info:
Number of Effects: 6
List of every effect:
Bullet Impact concrete
Bullet Impact Metal
Bullet Impact Wood
Wood Brake
Muzzlefire Handgun
Shell
Audio Technical info:
Sample rate: 44100
Number of Audio tracks: 34
More Info: _https://www.unrealengine.com/marketplace/character-interaction
The link in this hidden content has been reported as down 0 times this month.
1 times in total
RE: [UE4] Character Interaction 4.18
22-08-2018, 12:03 PM
#2 Hi, any chance of latest version? 4.20 with third update? Thanks
RE: [UE4] Character Interaction 4.18
23-08-2018, 08:07 PM
#3 22-08-2018, 12:03 PMsashabcro Wrote: Hi, any chance of latest version? 4.20 with third update? Thanks
RE: [UE4] Character Interaction 4.18
31-01-2019, 12:23 AM
#4 Hi, any of latest version 4.20with third update?
:cool:
:cool:
RE: [UE4] Character Interaction 4.18
The file from the link was deleted, naturally.
Does anyone have this version, by any chance? I know there's a newer one, but I need particularly this one.
Does anyone have this version, by any chance? I know there's a newer one, but I need particularly this one.
RE: [UE4] Character Interaction 4.18
17-07-2019, 05:31 PM
#6 30-07-2018, 09:19 PMdraconn Wrote:
Character Interaction 4.18 Unreal asset
The different character of interaction with interactive objects. Weapons, doors, items, buttons... Included controller character - jumping, shooting, crouching, close combat...
Door - contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra's Event as a preview level.
Interaction object - contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.
Targets - contains a full physical metal target and wood zombie target for shooting.
Pickup Item - contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon - contains the following configuration :
Fire type - Single, Auto fire. (Pistol, Shotgun or AutoRifle)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (Shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (Phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Weapon animations
Weapons
A fully animated weapons handgun and assault rifle. Holsters for the guns and a futuristic knife.
Pawns:
Player Character
pawn - contains a fully procedural system moving in a circle, as the
interaction with the weapon and interactive objects. Can jump, crouch, aiming
Enemy Character
pawn - contains a simple AI that is able to see and hear to chase the
player as well as the attack melee. Can die and has a physical reaction
to the counter-attack and the bullets.
8 tutorials (tutorial blueprint).
Technical Details
Animations Technical info:
Scaled to Epic skeleton: Yes
Number of Animations: 131
Animation types: In-place
Assault rifle Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_AR_D - diffuse 2048x2048
T_AR_N - normal map 2048x2048
T_AR_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 7911,3863,2937,2603,1987
LODs: 5
Handgun Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Handgun_D - diffuse 2048x2048
T_Handgun_N - normal map 2048x2048
T_Handgun_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 3886
LODs: 1
Knife Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Knife_D - diffuse 2048x2048
T_Knife_N - normal map 2048x2048
T_Knife_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
T_Knife_E - emissive color mask 2048x2048
Triangle Count: 1285
LODs: 1
Effects Technical info:
Number of Effects: 6
List of every effect:
Bullet Impact concrete
Bullet Impact Metal
Bullet Impact Wood
Wood Brake
Muzzlefire Handgun
Shell
Audio Technical info:
Sample rate: 44100
Number of Audio tracks: 34
More Info: _https://www.unrealengine.com/marketplace/character-interaction
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Well how to access hidden content? And is there any working link behind it or not?
RE: [UE4] Character Interaction 4.18
19-07-2019, 06:43 PM
#7 By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
RE: [UE4] Character Interaction 4.18
How to post anything here ?By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
Here anybody knows how to make 15 How to post anything here ?By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
How to post anything here ?By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
Here anybody knows how to make 15 How to post anything here ?By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
How to post anything here ?By any chance is there anyone active that can give a working link for character Interaction with update 2 (not 3) ?
RE: [UE4] Character Interaction 4.18
11-09-2019, 06:35 PM
#9 is there anyway to get 15 post trying to make a game by myself kinda but animation is really hard :(
:/
:/
RE: [UE4] Character Interaction 4.18
12-09-2019, 03:19 PM
#10 Thank you very much for sharing this information!!!30-07-2018, 09:19 PMdraconn Wrote:
Character Interaction 4.18 Unreal asset
The different character of interaction with interactive objects. Weapons, doors, items, buttons... Included controller character - jumping, shooting, crouching, close combat...
Door - contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra's Event as a preview level.
Interaction object - contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.
Targets - contains a full physical metal target and wood zombie target for shooting.
Pickup Item - contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon - contains the following configuration :
Fire type - Single, Auto fire. (Pistol, Shotgun or AutoRifle)
RapidityOfFire (AutoRifle)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (Shotgun)
Sounds
Ammo (Clip and Pocket)
Damage
Impulse strength (Phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
Weapon animations
Weapons
A fully animated weapons handgun and assault rifle. Holsters for the guns and a futuristic knife.
Pawns:
Player Character
pawn - contains a fully procedural system moving in a circle, as the
interaction with the weapon and interactive objects. Can jump, crouch, aiming
Enemy Character
pawn - contains a simple AI that is able to see and hear to chase the
player as well as the attack melee. Can die and has a physical reaction
to the counter-attack and the bullets.
8 tutorials (tutorial blueprint).
Technical Details
Animations Technical info:
Scaled to Epic skeleton: Yes
Number of Animations: 131
Animation types: In-place
Assault rifle Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_AR_D - diffuse 2048x2048
T_AR_N - normal map 2048x2048
T_AR_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 7911,3863,2937,2603,1987
LODs: 5
Handgun Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Handgun_D - diffuse 2048x2048
T_Handgun_N - normal map 2048x2048
T_Handgun_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
Triangle Count: 3886
LODs: 1
Knife Technical info:
Physically-Based Rendering: Yes
Texture Size:
T_Knife_D - diffuse 2048x2048
T_Knife_N - normal map 2048x2048
T_Knife_Rmea - masks roughness, metalic, ambient Occlusion 2048x2048
T_Knife_E - emissive color mask 2048x2048
Triangle Count: 1285
LODs: 1
Effects Technical info:
Number of Effects: 6
List of every effect:
Bullet Impact concrete
Bullet Impact Metal
Bullet Impact Wood
Wood Brake
Muzzlefire Handgun
Shell
Audio Technical info:
Sample rate: 44100
Number of Audio tracks: 34
More Info: _https://www.unrealengine.com/marketplace/character-interaction
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