Game Engine and Assets Leaks

[UE4] Cover System Tool

Submitted by canread, , Thread ID: 204218

Thread Closed
22-04-2021, 01:34 AM
This post was last modified: 01-05-2021, 10:16 PM by canread
#1
[Image: CoverSplineTool-1920x1080-731178adaa0e2d...e74e6c.jpg]

Cover System (Spline Tool) with 24 animations allows you to draw your character cover path for any object in your own map.

Cover System Tool Video Preview

Cover System Video Tutorial

How to link (Zombie Ai System) with CoverSystem Tool Video Tutorial


The main purpose of this tool is to help you draw a cover path to your character easily via spline for any object you want (Vehicle, walls, table .etc) in your own map.

the tool content circular movement feature that allows you to move around circular objects also contains an error check icon which notifies you when you have an error during the drawing path process.

Technical Details
Features:

Draw your cover path easily with the spline.
Circular movement feature.
Auto connection for splines points
13 cover Animations, 11 AimOffset, Walk Animation,Reload Animation and Idle Animation.
Error check icon.
Change the size of sprites error.
Smooth zooming while Aiming.
Prevent guns from going through walls via (Physical Material).
Shooting System: Two Types [Line Trace, Projectile].
Reload System [Magazine Size, Max Ammo].
Controlling Fire Rate.
Camera Shake while Shooting.
Full support for gamepad.
Run and Camera Shake while Runing
Health Bar
Taking Damage


Number of Blueprints: 2
1 Aimoffset, 1 Blendspaces, 1AnimBP, 1 Montage.
Input: Gamepad,Keyboard, Mouse.
Network Replicated: (No)

* Important notice, This pack does NOT include VFX.


RE: [UE4] Cover System Tool

#2
Can it be combined with ALS 4? I am learning to use Unreal engine

RE: [UE4] Cover System Tool

#3
Link not work, error 404 not found

RE: [UE4] Cover System Tool

#4
wtf, so funny, i get some errors

RE: [UE4] Cover System Tool

#5
is this link dead dont want to waste time with it

RE: [UE4] Cover System Tool

#6
it's good pour Fps Thank you

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