Game Engine and Assets Leaks

UE4 Dungeon Architect 4.26

Submitted by kingston, , Thread ID: 210510

Thread Closed
26-06-2021, 11:30 PM
#1
Dungeon Architect is a procedural level generator. Design the layout of your levels using powerful node based systems. Create key-locks, teleporters, cyclic paths and much more!

Features:

Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.

Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc), and have the plugin automatically build the environment around it

Design the look and feel of your levels using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)

Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look

Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor

Supports height variations

Extensibility: Extend and customize the dungeon with your own blueprint based logic at different level of the generation process

Code:
https://www.unrealengine.com/marketplace/en-US/product/dungeon-architect

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RE: UE4 Dungeon Architect 4.26

#2
great, i need it for my level design.

RE: UE4 Dungeon Architect 4.26

#3
the link is down , can anyone reupload it to be available for everyone

RE: UE4 Dungeon Architect 4.26

#4
very interesting, does it work on 4.27 too?

RE: UE4 Dungeon Architect 4.26

#5
Thanks a lot, been looking for some good things like this

RE: UE4 Dungeon Architect 4.26

Warned
#6
26-06-2021, 11:30 PM
kingston Wrote:
Dungeon Architect is a procedural level generator. Design the layout of your levels using powerful node based systems. Create key-locks, teleporters, cyclic paths and much more!

Features:

Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.

Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc), and have the plugin automatically build the environment around it

Design the look and feel of your levels using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)
TY

Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look

Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor

Supports height variations

Extensibility: Extend and customize the dungeon with your own blueprint based logic at different level of the generation process

Code:
https://www.unrealengine.com/marketplace/en-US/product/dungeon-architect

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RE: UE4 Dungeon Architect 4.26

#7
I know this is for 4.26 but will it work on UE5 at all?

RE: UE4 Dungeon Architect 4.26

#8
Link is down, therefore the thread has been closed. OP if you wish to update your link please send me or anyone of the staff team a message.
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