Character+Gun+Anim system with ADS auto-aligning, gun spread, recoil, gun customization system, replication, and many other customizable features
-Procedual aligning of ADS (aiming down sights) that works with virtually any gun and any sights. No ADS anim sequences are required, as the auto-aligner can turn the same default idle anim in specific poses for each gun sight. 1st Person (arms only) character
-Gun assembly system with enormous freedom. Moving attachments back and forward on rails is simulated with collision detection. This, combined with the ADS auto-aligning gives freedom to assemble guns with any new gun parts and sights added
-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, fire rates, etc.
-Bullet in chamber simulation with different reload anims for empty or loaded chamber
-Fire modes logic: Safe, Semi-Auto, Burst, and Auto modes
-Switch weapons logic
-Procedural IKs that add movements to the character arms on top of the anims when moving, jumping, etc.
-Many features configurable through Class Defaults values