Miscellaneous Leaks

(UE4) - HammUEr 1.8 alpha 3 for [4.18]

Submitted by MrRanger, , Thread ID: 115952

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RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

grimmyny
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14-09-2019, 01:34 PM
#11
Will this import Source Models into HammUEr too? Or just brushes?

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

trsommer
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23-09-2019, 03:58 PM
#12
nice dude! Thanks for the leak! This is gonna help me a lot with making a game in Unreal, I hate starting from scratch.

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

Rolecat
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19-03-2020, 12:07 AM
#13
08-01-2019, 07:25 PM
MrRanger Wrote:
preview

[Image: t%2B8Prz.jpg][Image: X54Fgq.jpg]

HammUEr ( currently Windows only ) is a plugin that allows you to create your levels using the Valve Hammer map editor (VMF), DoomEdit Doom3 (MAP / PROC) or idTech2-3 (Quake 1-3 and other games using engine with a different level of success and no guarantee of impeccable imports of tools such as GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few clicks, you can import them into your Unreal Engine project as a set of meshes placed on your scene the way you want, where you want. Want to change something? Make changes to your favorite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Are there any original models that you created for your maps? HammUEr can bring them into the Unreal Engine for you and place them where they should be.

Use overlays and stickers? HammUEr also imports them for you.

I haven't even finished adding features, so stay tuned.

Why alpha?
Although most of the functionality is reliable and well implemented, there are a few things that are still recently implemented, and, although they seem to work fine with my sample card battery, they may require more testing (Q3 and Doom3 support in recent builds).

Information: https://nte.itch.io/hammuer

Download: Content has been stripped. Go to the quoted post to view the content.

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

flowthelord
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17-06-2020, 11:54 PM
#14
I will check this out when I can Smile but thank you for the share

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

pohox
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11-07-2020, 06:36 AM
#15
w0w, after an hour trying to register for here, i finally get here, "you must have atleast 15 posts before downloading content"

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

Nutschell1337
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04-09-2020, 02:50 PM
#16
That's actually pretty cool, I never heard of that plugin before. I'll try it out.
Thanks for your work.

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

illumi
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24-01-2021, 10:05 PM
#17
Thx u bro for sharing it will help me asf merci le s super cool mtn j'ai les 50 caractre ou pas

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

Valkata96
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06-02-2021, 10:26 AM
#18
08-01-2019, 07:25 PM
MrRanger Wrote:
preview

[Image: t%2B8Prz.jpg][Image: X54Fgq.jpg]

HammUEr ( currently Windows only ) is a plugin that allows you to create your levels using the Valve Hammer map editor (VMF), DoomEdit Doom3 (MAP / PROC) or idTech2-3 (Quake 1-3 and other games using engine with a different level of success and no guarantee of impeccable imports of tools such as GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few clicks, you can import them into your Unreal Engine project as a set of meshes placed on your scene the way you want, where you want. Want to change something? Make changes to your favorite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Are there any original models that you created for your maps? HammUEr can bring them into the Unreal Engine for you and place them where they should be.

Use overlays and stickers? HammUEr also imports them for you.

I haven't even finished adding features, so stay tuned.

Why alpha?
Although most of the functionality is reliable and well implemented, there are a few things that are still recently implemented, and, although they seem to work fine with my sample card battery, they may require more testing (Q3 and Doom3 support in recent builds).

Information: https://nte.itch.io/hammuer

Download: Content has been stripped. Go to the quoted post to view the content.
Vert nice thank you

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

2rawdesignz
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06-02-2021, 10:49 AM
#19
thank you I needed this gonna try it out!

RE: (UE4) - HammUEr 1.8 alpha 3 for [4.18]

Vaudy
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18-02-2021, 04:50 PM
#20
thank you man its mean a lot

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