Miscellaneous Leaks

[UE4] HammUEr 1.9 for 4.23 [Latest]

Submitted by Exquisite, , Thread ID: 148873

Thread Closed
05-11-2019, 03:55 AM
This post was last modified: 07-11-2019, 12:47 AM by Exquisite
#1
[Image: gywMUz.png]
Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!
Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.
Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.
Use overlays and decals? HammUEr will also import those for you.
All my Unreal Engine 4 plugins are in maintenance mode. That means I'll fix large bugs, and update to new engine versions when I have time, but don't expect any new features to be added.
[Image: t%2B8Prz.jpg][Image: bkPxq0.jpg][Image: MHTBbw.jpg]

Why "alpha"?
While most of the functionality is robust and well implemented, there's a few things that are still freshly implemented and, while they seem to work fine with my battery of sample maps, could use more testing (Q3 and Doom3 support in the latest builds).
(Screenshots from @skacky's func_mapjam_5 Quake map and Portal Stories: MEL map imports are only supplied as an example of what the tool can do with your own maps. The plugin is not meant to be used to import maps from other games or help infringe any copyrights.)
I'll post the updated versions as they release.
Sample Materials included in the .zip
Manual and guide are available from the following link.












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Bump. Link still working, still latest version.

Please PM me if ya'll have any requests for specific versions of this software.
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RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#2
Wrong password can you fix it please D:, waiting xD
Your lips are like honey, and your kisses like wine

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

OP
#3
07-11-2019, 12:27 AM
MaiThien Wrote:
Wrong password can you fix it please D:, waiting xD
My mistake, it is now fixed.

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#4
Thanks! I've been searching high and low for this for awhile now.

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#5
does it work with UE 4.23? I really wanna know because Im searching for a long time now

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#6
Thank you!!
Really need all the UE4 assets i can get.

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#7
Thank you so much for this, i really love it. This will really help me with my work!!

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#8
Thanks for this I love it really helpfull thanks!!!!

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

#9
Thanks! I've been searching high and low for this for awhile now. Wiiiiiiihhh

RE: [UE4] HammUEr 1.9 for 4.23 [Latest]

This post was last modified: 08-12-2019, 10:53 PM by Dehikki
#10
Are the newer versions backwards compatible with older UE4 engines?

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