Game Engine and Assets Leaks

[UE4] Menu System Pro 4.26

Submitted by canread, , Thread ID: 206473

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canread
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14-05-2021, 04:49 PM
#1
[Image: 00-AAAMainMenuSystem-1920x1080-dfe25d091...f07785.jpg]

This highly customizable menu system offers everything you need to start your new project. Main Menu and Ingame Menu with all the features that AAA Games usually offer included. (350+ Sales)

Video Feature Overview
Video: Quick Start Guide *NEW*
Example Demo - Try it out, before buying!
Documentation
[[disallowed website]] - Feel free to drop by and ask questions
Support Email: [email protected]


With 350+ happy customers, we are determined to help you realize your vision.

This menu system includes all the features you usually see in most AAA games and is therefore the perfect starting point for your project. You don't need any C++ to use this plugin, everything is usable using Blueprints. Change Settings in the Main Menu or adjust them while your are ingame using the Pause Menu. Fine tune your graphics settings, while seeing changes directly on a preview image. Set Display Settings, such as Gamma, Resolution and Window Mode. Adjust audio levels for different channels, such as Master Volume, SFX Volume, Music Volume and Voice Volume. Navigate through menus using your Keyboard/Mouse or Gamepad and see the change of input device reflect immediately in the UI on button press. Rebind Keyboard/Mouse and Gamepad Bindings to fit your needs, while seeing your current bindings on a preview image. Switch between languages in the menu, using our multi-language support. Show off your team members fancy job titles using our simple Credits Roll.

Technical Details
NEW in 4.26 REV 3:

New Features: Ray Tracing and DLSS in graphics settings
NEW in 4.26 REV 4:

New Feature: Mouse wheel up/down in key bindings
Various bug fixes


Features:

Easy to use and easy to customize
Multi Language Support (English and German already included)
Full Keyboard/Mouse and Gamepad support
Extensive settings for audio, gameplay, display, graphics and controls
Integrates Graphics Benchmark for optimal performance
Ingame pause menu with editable settings
Saving and loading of persistent game settings
Easy to save and load your custom variables to config file
Animated Game Intro and Credits
Menu Music and SFX included (easy to change)
Polished Example Scene with Sample Character
Simple and customizable loading screen
Extensive documentation
Mostly written in blueprint, with a little C++ to get around BP limitations
Also works with Blueprint Only Projects


Code Modules:

MenuSystemPro (Runtime)
Number of Blueprints: 42
Number of C++ Classes: 2
Number of Textures: 200
Number of Materials: 4

Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Supported Input Devices: Keyboard, Mouse and Xbox 360 Gamepad
Note: See the Documentation for more information on how to add support for other input devices.
Important: To avoid loss of your changes to the plugin, copy the plugin from "Engine/Plugins/Marketplace" to the "YourProject/Plugins" folder.


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RE: [UE4] Menu System Pro 4.26

ace961
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19-05-2021, 03:54 PM
#2
Works a treat, thank you!!

RE: [UE4] Menu System Pro 4.26

Lizardy
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19-05-2021, 04:11 PM
#3
Wow looks sick, thanks for sharing op

RE: [UE4] Menu System Pro 4.26

KenzoMe92
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17-06-2021, 05:11 PM
#4
great one, was looking for this one so long time ^^

RE: [UE4] Menu System Pro 4.26

g777777z
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27-06-2021, 07:34 AM
#5
it looks beautiful. if it is also integrated into the project without problems, then it will be possible to use.

RE: [UE4] Menu System Pro 4.26

DiGhetto
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27-06-2021, 07:19 PM
#6
Anyone tested this as in is it complex or easy?

RE: [UE4] Menu System Pro 4.26

hcf_god420
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01-07-2021, 04:26 PM
#7
yep the best menu system ever made haha thanks

RE: [UE4] Menu System Pro 4.26

wishtomorrow
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02-07-2021, 07:42 AM
#8
thank you so much, I finally got it, i looking for this one or long time.

RE: [UE4] Menu System Pro 4.26

cropex
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15-03-2022, 07:35 PM
#9
it's look cool i will use this thank you

RE: [UE4] Menu System Pro 4.26

zonxino
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16-03-2022, 10:48 AM
#10
it looks beautiful. if it is also integrated into the project without problems, then it will be possible to use

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