Is a system, that allows you to change your in-game weather and season, blend various types of material settings for each season and weather. Now, you can also adjust the Day / Night cycle and Time by your needs. Everything is smooth, dynamic, optimized, replicated and ready to be in your project.
You can create tons of weathers like cloudy, rainy, sunny etc. using datatable with percentual chance of spawning. This system is not using dynamic materials at all. Everything is connected with each other. (Blueprints and Materials)
It has tons of customizable settings that you can play with to get your scene looks perfect. System also include blueprint interface with events that are being called when weather or season changed.
Weather (With rain and thunders) Custom Weathers (Custom settings, % chance, etc.) Full Day / Night Cycle (V2 +) Custom adjustable time and weather states (V2 +) Seasons - Spring, Summer, Autumn, Winter (With Snow) Volumetric Clouds [V3] Android Support Replicated (Server + Client, Client + Client) Optimized Smooth transitions between states Masked transitions (Height map or noise map) Fully customizable Easy to use Works for various types of graphics (Realistic, Low poly, Stylized) Test audio included
Network Replicated: Yes Supported Development Platforms: Windows: Yes Other: Not tested yet Documentation: Everything is commented in blueprints Important/Additional Notes: If you have any questions feel free to contact us on [[disallowed website]]
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