Game Engine and Assets Leaks

[UE4] Niagara Dissolution Examples

Submitted by canread, , Thread ID: 206664

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canread
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17-05-2021, 04:25 PM
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[Image: 1-1920x1080-082b005b3839041e4d36d0506bcbf78b.jpg]

Several methods are used to create static grid dissolution effects with Niagara.

The first method is based on redrawing materials into a texture and sending particles to the system.
The second method is based on the use of static mesh and skeletal mesh materials.
The third method uses Scene Capture 2d to restore the position and color of the particles.

Discord channel
[disallowed website]
_______________________________________________________________________________
First release
https://youtu.be/sfRiLg9EyGc
_______________________________________________________________________________
+ Reverse update
https://youtu.be/S9FHaWMNFk0
_______________________________________________________________________________
+ Skeletal Mesh and Documentation update
https://youtu.be/pJ7XNHLoRSU
_______________________________________________________________________________
+ GBuffer Dissolution room and new examples
https://youtu.be/LXmYPvO_9f8

Technical Details

Type of Emitters: (CPU, GPU, etc)
Number of Unique Effects: 14
LODs: No
Number of Materials: 62
Number of Textures: 4
Number of Blueprints: 17
Number of Unique Meshes: 0
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Youtube


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