Game Engine and Assets Leaks

[UE4] - Oceanology 4.24

Submitted by Xeerox, , Thread ID: 205005

Thread Closed
28-04-2021, 07:25 PM
This post was last modified: 28-04-2021, 08:01 PM by Xeerox
#1
[Image: 4-1920x1080-ef89ff5ed1f7461f4331d2bfc7b4c52a.jpg]


Oceanology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

All scenes are included.

Features:

  • Gerstner wave
  • Quadtree
  • Water cut off effect
  • Infinite ocean in real-time
  • Buoyancy
  • Transparency
  • Subsurface scattering
  • New distance field mask
  • Underwater
  • Volume separation
  • Caustics / Light function
  • Foam Generator
  • Levels of Detail
  • Specific Buoyancy Control
  • Boat and box configured with buoyancy
  • Specular / UE4 Specular / Specular BRDF
  • Custom Refraction
  • Shore Line
  • Droplets
  • Surface Fluid density
  • Game or simulation buoyancy selector
  • Tessellation Distance
  • Boat with controls set
  • Coastal effect
  • Landscape Modulation
  • swimming system
  • The local ocean is experimental
  • More information in the community

Code Modules:

Actor Oceanology
BP Oceanology
Number of Blueprints: 7
Number of C++ Classes: 3

Supported Development Platforms: Windows 10

Supported Target Build Platforms: Windows 64Bits

Example Project: Plugin

Download link:
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Have Fun!

RE: [UE4] - Oceanology 4.24

#2
Wow, this asset looks amazing, have you a video of that asset pls ?

RE: [UE4] - Oceanology 4.24

#3
this would be good if it had swimming animations

RE: [UE4] - Oceanology 4.24

#4
Really nice, thanks for uploading these!

RE: [UE4] - Oceanology 4.24

#5
NICE OCEAN LMAOOOOOO GG MAN

RE: [UE4] - Oceanology 4.24

#6
thanks for uploading these!

RE: [UE4] - Oceanology 4.24

#7
nice dude! i need more things thanks !!

RE: [UE4] - Oceanology 4.24

#8
nice dude! i need more things thanks !!

RE: [UE4] - Oceanology 4.24

#9
Which version is it? in YouTube there is version 5, is it the same version?

RE: [UE4] - Oceanology 4.24

#10
Will it work on UE5? Has anyone tried it?

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