Game Engine and Assets Leaks

[UE4] Over 9000 Swords

Submitted by canread, , Thread ID: 205651

Thread Closed
05-05-2021, 09:37 PM
#1
[Image: ModularWeapons_Screenshot_04-1920x1080-d...5371eb.png]

A highly customizable and easily extendable, fully modular melee weapon system.

Video: https://www.youtube.com/watch?v=PkNGMZ9AF0g

Over 9000 Swords by Broad Strokes is a modular weapon system written entirely in Blueprints, and is designed to help you quickly add variety to your game.

With 44 different components split over four categories, its possible to make up to 13,552 different unique swords with the meshes provided - and this package has been designed from the ground up to let you easily extend that amount with additional sword parts or even add your own unique weapon types and components.

This modular system also comes with easy-to-use material preset management, that lets you quickly create variations in color, metallic value, roughness, or emissive power that will be applied consistently across the entire weapon and all its parts.

Selective randomization features and full networking support are also included, as well as a demo level complete with tutorials and examples of how to use this package in your game. And weve even added a crafting station with a simple user interface as an implementation example that you can use as-is, or modify to fit your game.

Technical Details
Number of Blueprints: 4 (+10 in example content)

List of Features:

- Create composite meshes out of modular parts
- High quality sword assets included
- Material preset management
- Very easy to extend - new weapons, new parts, new material presets
- Randomization features - randomize materials/parts/all
- Base melee weapon blueprint class with hooks for hit detection logic
- Networking support
- Demo level including tutorials and a crafting station example implementation

Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution):
512x512 (120 textures)
Collision: Yes (automatically generated)
Vertex Count: between 547 and 2815 per weapon (depending on combination of modular parts)
LODs: no
Number of Meshes: 44 (+9 in example content)
Number of Materials and Material Instances: 1 Material, 41 Material Instances (+2 Materials, 8 Material Instances in example content)
Number of Textures: 120 (+5 in example content)
Engine Compatibility: 4.9+
Intended Platform: All
Platforms Tested: Windows, Oculus Rift, Android
Documentation Included: Some (see example level)



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