Miscellaneous Leaks

[UE4] Physical Water Surface

Submitted by tulezuzov, , Thread ID: 151582

Thread Closed
05-12-2019, 02:07 PM
#1
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Watch the Trailer
Sea State Transitions
HQ video 1|HQ video 2|HQ video 3
Physical Water Surface[b]simulates different sea states[/b]for wind speeds from 1 m/s to 35 m/s and fetch lengths from 50 km to 1500 km.[b]Seamless transitions between all sea states and wind directions[/b]are possible. The wave parameters of Physical Water surface were carefully derived using the JONSWAP spectrum, an[b]equation from oceanography[/b]that guarantees realistic water motion for waves of all sizes.
[b]Making an object float[/b]on the water is easy: Just add the[b]Buoyancy Component Blueprint[/b]to an object and Physical Water Surface takes care of the rest. The points for calculating the buoyant force on the object are[b]generated automatically[/b]in rectangular or elliptical shape. Floating objects can fully[b]interact with the UE4 physics system[/b]. They can collide with other objects react to forces acting on them. To make a boat go forwards just add a horizontal force in Blueprint. A[b]ready to use player controlled boat Blueprint[/b]is included.
Everything has[b]been designed to just work out of the box[/b]with[b]no complicated setup required[/b]. Physical Water Surface comes with six example maps that show how all the different features work, making your first steps easy.


Technical Details
Complete[b]documentation[/b]is available online before your purchase here
Features:
  • Gerstner Waves implementation and ready to use WaterPlane Blueprint with animated foam

  • 100% Blueprints, no C++

  • Water motion adapts to selected wind speed, fetch length and wind direction with seamless transitions

  • Buoyancy sets up automatically, floating objects can fully interact with the UE4 physics system

  • Infinite Ocean System: Water plane moves with the player creating an infinite ocean. Water is hidden inside of boats.

  • Great performance: Blueprints can be nativized to C++ code (UE 4.14 and higher)

  • Compatible with Orbit Weather and Seasons pack

Details:
  • Blueprints: 13

  • Maps: 8

  • Materials: 1 Material

  • Do Materials derive from a Master Material with instances as variation: Yes

  • Intended Platform: Desktop, Console, VR

  • Platforms Tested: Windows, Oculus
A seamless version of the image "Ocean Water for Texture, Full Frame" (https://flic.kr/p/8qZ2XE) by George Lenard under "CC BY 2.0" license (https://creativecommons.org/licenses/by/2.0/) is included and used as foam texture.
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Best Regards,

tulezuzov

:ultralul:

RE: [UE4] Physical Water Surface

#2
Is this a recent version of the asset or for an old version of UE4?

RE: [UE4] Physical Water Surface

#3
05-12-2019, 04:16 PM
NideyBoi Wrote:
Is this a recent version of the asset or for an old version of UE4?

I do not fully understand your question. But if you meant what version of this asset, as far as I remember, I have had it since 2017, so if updates have been recently released to it, then they are not here, as you understand.

If you meant whether this asset will work on the new version of ue4 - will.

RE: [UE4] Physical Water Surface

#4
i finally found this :D !! Thank you man you saved me

RE: [UE4] Physical Water Surface

#5
Been looking EVERYWHERE for this!

THANK YOU!

<3

RE: [UE4] Physical Water Surface

#6
I've been waiting for this for a looong time. Thank a lot for this, i realle appreciate it Heart

RE: [UE4] Physical Water Surface

This post was last modified: 17-12-2019, 05:51 AM by Zethen
#7
05-12-2019, 02:07 PM
tulezuzov Wrote:
100% Blueprints, no C++

This makes me scream. Thanks a lot!!

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