Game Engine and Assets Leaks

[UE4] Physics-Based Camera Movement

Submitted by canread, , Thread ID: 207756

Thread Closed
31-05-2021, 05:08 PM
#1
[Image: Physics-Based%20Camera%20Movement1920x10...8f1c85.png]

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A dynamic camera component that calculates real-time physics for realistic camera bob and sway movement based on velocity and physics events, built for any pawn class. The component is 100% Blueprints and fully modifiable if need be.

The physics camera component allows for you to capture the detailed movement/locomotion of any pawn class like never before with a wide range of parameters to suit your project's needs. From adjustable velocity sensitivity to physics-callable camera shake and nudge events, the physics camera component provides your project with a level of cinematic camera realism rarely seen in most games today.

The project contains a cinematic third-person configuration of the camera attached to a character bone and parameter-tweaked to demonstrate the power of its locomotion capture of the pawn character.

Technical Details
Features:

Real-time physics-calculated camera movement component for natural and realistic camera bob and sway.
Camera movement includes Location, Rotation & Field of View adjustments in real-time, including callable camera shake and nudge functions.
Works with any pawn class, providing a basic Spring Arm component is in the hierarchy.
Optimized Blueprint camera code containing cleanly written math expressions for physics calculation.
Wide variety of adjustable camera parameters based on desired camera movement and feel for your project.


Please Note: The Physics Camera Component wasn't designed with a first person perspective in-mind. Although, it can be adjusted via the spring arm length to work as a first person camera, if you set the spring arm length to zero.

Number of Blueprints: 5
100% Blueprints: Yes
Supported Development Platforms: Windows
Network Replicated: No


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RE: [UE4] Physics-Based Camera Movement

#2
is it multiplayer friendly?

RE: [UE4] Physics-Based Camera Movement

#3
bro thanks for that! i think this usable

RE: [UE4] Physics-Based Camera Movement

#4
This might be useful for my project for having RT camera.

RE: [UE4] Physics-Based Camera Movement

#5
is this working multiplayer game ????

RE: [UE4] Physics-Based Camera Movement

#6
oh, you're looking for this, thanks for sharing.

RE: [UE4] Physics-Based Camera Movement

#7
Really want to try this one out it looks very good.

RE: [UE4] Physics-Based Camera Movement

#8
any video to see the content?

RE: [UE4] Physics-Based Camera Movement

#9
This might be useful for my project, thanks sharing.

RE: [UE4] Physics-Based Camera Movement

#10
can u reupload the video ?

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