Game Engine and Assets Leaks

[UE4] Pro HUD Pack (V1 & V2)

Submitted by danz0l, , Thread ID: 239586

Thread Closed
03-04-2022, 11:35 AM
#1
[Image: UpdateNotes-1920x1080-96edb4dc552185826d...e=1&w=1920]
[Image: PHV2Gallery3-1920x1080-aa9f1ef5de6ffe1ab...e=1&w=1920]
[Image: PHV2Gallery5-1920x1080-fce6d50f93a805bcb...e=1&w=1920]
[Image: PHV2Gallery13-1920x1080-b93b00e66eeaeac2...e=1&w=1920]

Update from 06/26/2021

A HUD serves as a bridge for communication between the game and its players and is an essential part of the positive user experience. This HUD pack gives you a few significant and easy-to-use tools that can help you communicate important information within the game to your players. In addition to navigational means of communication (such as compass or minimap), there are various means of notification to provide the player with information. Example scenarios would be, a player loots, a player gets a task, a player character becomes stronger (or weaker), a player character has to find a place etc. - With numerous preset options, a style guide option and setting options with the HUD nodes at runtime you have a strong foundation to communicate your gameplay to your players.

Technical Details
Features V2:

Compass + Marker System
Minimap + Marker System
World Marker System
Crosshair System + Hit Feedback
Mission Notification
Update Notification
Option Notification
Pickup Notification
Progress Notification
Primary Notification
Tutorial Notification
HUD Effects (Black Screen / Highlight / Damage Effect)


Additional Notes:

It was deliberately omitted a health indicator and weapon display,
as these would be too different and varied in design and structure.
Number of Blueprint Classes: 49
Number of Master Materials: 19
Number of Material Instances: 29
Number of Textures: 131
Number of Widgets: 55
Fonts (Open Font License): Roboto / Roboto Cnd / Exo2 / Barlow Cnd
Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac


V1 is available in UE versions 4.21 and below

V2 is available in UE versions 4.22 and above


Important:

This system is purely cosmetic (UI / HUD) and does not replace the implementation of a gameplay system. Before you purchase, please make sure you are familiar with using blueprints to handle your gameplay together with this asset.

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Always on the lookout for trading any Unreal assets. Check my current list for swaps
Kitbash and spaceship assets most sort after, will offer greater than 1:1 ratio.

RE: [UE4] Pro HUD Pack (V1 & V2)

#2
I only need the navigation compass from this asset not really anything else I can use.

RE: [UE4] Pro HUD Pack (V1 & V2)

#3
I got compass/navigation bar to finally work with the terminal widget I have, If you are doing something similar change the area collision to ignore visibility.

RE: [UE4] Pro HUD Pack (V1 & V2)

#4
i will test and hoop is good

RE: [UE4] Pro HUD Pack (V1 & V2)

This post was last modified: 09-07-2022, 03:27 PM by OhhNick112
#5
I don't really see any reasons to omit health indicator and weapon display to be honest, people still look for HUDs with such features. I'm pretty sure it's a nice asset or whatsoever, but jeez, come on.. Anyway, thank you for the leak, I'm gonna test it and eventually buy it if it's worth

RE: [UE4] Pro HUD Pack (V1 & V2)

#6
Wow, what a terrible excuse to leave out a basic HUD feature. Thanks for sharing, though!

RE: [UE4] Pro HUD Pack (V1 & V2)

#7
thank you fore the share.

RE: [UE4] Pro HUD Pack (V1 & V2)

#8
that look very good, i will save it for test siomeday, thanks you

RE: [UE4] Pro HUD Pack (V1 & V2)

#9
thank you fore the share.

RE: [UE4] Pro HUD Pack (V1 & V2)

#10
great share brother thank you i want to use it <3

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