Game Engine and Assets Leaks

[UE4] Procedural Ivy Generator

Submitted by canread, , Thread ID: 203891

Thread Closed
18-04-2021, 09:18 PM
#1
[Image: HighresScreenshot00012-1920x1080-998e45e...290b2d.png]

This Ivy generator will procedurally recognize and grow around its surrounding allowing you to quickly create custom overgrown scenes. Done 100% in construction script.

Technical Details
Features:

Mathematically driven growth patterns (Simplified for the user)
Willingness To Climb/Twirl around its environment
Seed driven randomness
Different falling states and post-fall behaviour
Custom Attractors to help guide the growth
Replicating instances as static mesh for shader control
Actor ignore function
Fully customizable branching and mesh generation
Customizable leaf distribution
Different generation modes for various performance requirements


Number of Blueprints: 1

Number of materials: 1 (With different setting for instanced and static mesh ivy)


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1

RE: [UE4] Procedural Ivy Generator

#2
Does it have the same result as cinema 4d?

RE: [UE4] Procedural Ivy Generator

#3
Looks really cool, i can think of a few projects that could be useful in, will check out when i can

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