Game Engine and Assets Leaks

[UE4] RPG Inventory and Interaction System 1.6

Submitted by canread, , Thread ID: 204104

Thread Closed
20-04-2021, 07:51 PM
#1
[Image: InventoryV16LayoutInventory-1920x1080-36...f4670e.png]

Inventory and Interaction System built entirely in Blueprints, contains lot of interesting features such as loot boxes, item pickups, vendors, storages and many more!


- Update 1.6

*New UI Layout, Simplified Logic, Item Durability, Leveling Component

Preview l Demo release 1.6 l /3hM7dkO]Guidebook l [[disallowed website]]

System includes:

1.Interaction - based on Capsule Trace and Box Collision. Provide Object highlight and Interaction Widget.
2.Inventory - based on 4 Inventory Panels, Equipment Tab with 4 consumable Slots(each has individual Action Key), Live Character Preview, Statistics Tab, Health and Stamina Bars, Drag and Drop / Right Click functionality.
3.Loot boxes, Item Pickups - each provides you with an Items Bar, from where you can choose which Items you want to take.
4.Vendor, Storage - Customizable Inventory Size (and Gold for Vendor). Drag and Drop / Right Click functionality as well as Splitting Stackables.
5.Dropping Items - You can Drag and Drop an Item in your Inventory into DropBar, after that the Item will be spawned in a bag near the Player.
6.Consumables and Action Keys - You can easily customize your consumable Item to affect the Player with specified buff, e.g. Add N Health over N Duration.
7.Save/Load System - Provide 3 types of Saving (Quicksave, Autosave and Checkpoint), Capture Thumbnail

Technical Details
Features:

3 different interaction methods (Single press, Holding, Mashing)
Interactable Component (can be added to any actor)
Drag and Drop with border highlight
Splitting Stackables (eg. Selling to Vendors or dropping on the ground)
4 Consumable Slots with individual Action Buttons
Equipment Tab (Head,Chestplate,Legs,Boots,Gloves,Necklace, Weapon and Shield)
Live Character Preview
Many statistics values
Dropping functionality (spawning bag near the Player)
Consumable effects (You can choose Stat, Method of adding, Value, Duration, Num of repetitions)
Seven types of Interactable Actors (Loot box, Item Pickup, Vendor, Storage, Forge, Door, Movable Object)
Easy to add new Items via Item Data or Data Table
Crafting System (Added with patch 1.2)
Shield Slot (Added with patch 1.2.5)
Save/Load System (Added with patch 1.4)
Movable Objects with Destination Point and Travel Duration (Added with patch 1.5)
Gamepad Support (Added with patch 1.5)
Item Durability (Added with patch 1.6)
Leveling & Required Item Level (Added with patch 1.6)


Stats:

7 Components
1 Function Library
1 Macro Library
1 Blueprint Interface
23 Structs
19 Enums
48 Widgets
55 Items
56 Item Icons


Input: Keyboard, Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Guidebook in PDF linked upper
Important/Additional Notes: Email for contact: [email protected]



RE: [UE4] RPG Inventory and Interaction System 1.6

#2
Wonderful, this could save a lot of time on new projects.

RE: [UE4] RPG Inventory and Interaction System 1.6

#3
I can't see the link Is there anyone to help?

RE: [UE4] RPG Inventory and Interaction System 1.6

#4
01-05-2021, 05:14 PM
popsijat Wrote:
I can't see the link Is there anyone to help?
You don't have 15 posts

RE: [UE4] RPG Inventory and Interaction System 1.6

#5
when will update this asset to latest 1.7 version?

RE: [UE4] RPG Inventory and Interaction System 1.6

This post was last modified: 06-05-2021, 05:16 AM by ch318
#6
01-05-2021, 05:14 PM
popsijat Wrote:
I can't see the link Is there anyone to help?
Once you hit 15 posts youcan access it.

RE: [UE4] RPG Inventory and Interaction System 1.6

#7
you saved my day dude its really great

RE: [UE4] RPG Inventory and Interaction System 1.6

#8
Really nice, thanks for uploading these!

RE: [UE4] RPG Inventory and Interaction System 1.6

#9
06-05-2021, 04:01 AM
ch318 Wrote:
Once you hit 15 posts youcan access it.

Yeah, my problem too Feelsbadman

RE: [UE4] RPG Inventory and Interaction System 1.6

#10
I'm going to integrate this with Dynamic Combat System

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