Game Engine and Assets Leaks

[UE4] Third Person Weapon/Combat System

Submitted by canread, , Thread ID: 203898

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RE: [UE4] Third Person Weapon/Combat System

sniffety
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24-09-2021, 10:53 AM
#11
Ima go test this out, looks very good

RE: [UE4] Third Person Weapon/Combat System

ReikoDev
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15-04-2022, 04:33 AM
#12
18-04-2021, 10:22 PM
canread Wrote:
[Image: ss2-1920x1080-4c860abba7275bfcc64fef3b07950092.png]

Fully blueprint based system for weapons and Third Person combat in the style of the classic 3D 'GTA' games. Documented, with discord server support and in-depth tutorials. Currently Singleplayer only.


24.03.2021 Update:
added affiliation (gang) system (pic):

the system lets you chose the affiliation your characters belong to
4 types of relationships between the affiliations: ignore, like (friendly), neutral and hate (enemy)
moreover it is possible to tag additional actors as enemies
pickup improvements:

added GTA4 style pickups with mesh physics (both previous and the new one is available)
added a functionality which lets you set the pickups to be picked up by pressing the 'Interact' key instead of an automatic pickup
fixed pickups disappearing when possessing other actors
other:

fire will now affect the nav mesh
improved AI shooting: AI will strafe if their sight to the enemy is blocked by another character
improved Player's crosshair scaling when firing guns
improved Melee lock on system (the camera won't twitch)
reworked player respawn system (now it works by placing a PlayerStart actor and setting its tag to "Hospital"); also fixed the broken teleporting
general improvements to the AI character class so its easier to setup AIs directly in the editor
Technical Details
Features:

Four types of weapons: Melee, IntantHit, Projectile and AreaEffect
Projectile class
AreaEffect class
Melee system
Health and armour system
Ragdoll
Hit Reaction system
Fire class
Pickup class
Lock On system
Testing AI: able to use the weapons and detect enemies (sight and damage - AI Perception)
Blueprints:

77 BPs overall
2 Controllers (AI and Player)
3 Main character classes (Master character, player and AI) + 2 testing AI
1 Animation Blueprint
1 Weapon master class; 17 child examples
6 Projectile BPs (1 master, 5 examples)
3 AreaEffect BPs (1 master, 2 examples)
1 Pickup master class; 4 children
1 Fire BP
4 components
7 interfaces
1 ragdoll test BP
2 Damage Types
2 Camera Shakes
2 Decorators, 16 Tasks, 1 Service
1 Gamemode
19 Enums, 12 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin

Animations: 161 sequences (Anim Starter Pack included), 6 Aim Offsets, 6 Blendspaces, 23 Anim Montages

Materials: 23 materials + 26 instances

Textures: 75


Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows


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sick, gonna get this when i get enough coins

RE: [UE4] Third Person Weapon/Combat System

tranexxx
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16-04-2022, 12:22 PM
#13
is the AI work only enemy? hopefully there's some AI for teammates.

RE: [UE4] Third Person Weapon/Combat System

ACE42000
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17-04-2022, 04:31 AM
#14
09-09-2021, 05:17 AM
weegee Wrote:
so lit a gta clone template, has there been any updates
yea he has updated this last i seen

RE: [UE4] Third Person Weapon/Combat System

TheBandit_
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27-04-2022, 06:46 PM
#15
cool! thanks you! i will using this for my game Smile

RE: [UE4] Third Person Weapon/Combat System

gabrielsolan
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13-05-2022, 08:28 PM
#16
Does it work for android?

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