Game Engine and Assets Leaks

[UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

Submitted by Lorfi, , Thread ID: 239610

Thread Closed
03-04-2022, 03:54 PM
This post was last modified: 03-04-2022, 04:02 PM by Lorfi
#1
[font="DIN Next Rounded LT Pro", "Helvetica Neue", Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, "Fira Sans", "Droid Sans", sans-serif]https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template[/font]

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[Image: UMFPS0-1920x1080-db64f30ec9ce3289dc1d9b7...e=1&w=1920][/font]

[font=icomoon, Lato, Brutal_Light, "Open Sans", arial][font=icomoon, Lato, Brutal_Light, "Open Sans", arial][b]Last Updated: March 25th, 2022[/b]
[b]Current Published Version[/b]: [b]V5.1[/b]

This Plugin ALSO Contains a [b]Runtime Multiplayer Level Editor [/b]that can be seen here for V3.0[b]: [/b]https://www.youtube.com/watch?v=a8YOcLpN5oQ&ab_channel=SneakyKittyGameDev

This plugin does support third person by default in regards to animation. If you are in third person view it will switch over to using the set third person poses.

[b]C++ Is not required[/b] to use this plugin; however, it is recommended that you at least have a basic understanding of blueprints to use this framework.

[b]Tutorial playlist[/b] / [[disallowed website] Discord Server[/b][/b]
[/url] / [b]Example Demo (Work In Progress)[/b] / [b]Changelog[/b] / [b]Blueprint Function list (Auto Generated)[/b] / [b]Map Editor Documentation[/b]




Who is this plugin for:
[b]If your looking to build a unique multiplayer FPS shooter that doesn't restrict what you can do, then this framework is for you![/b]



What does this plugin contain:
[b]This plugin has around 2000 hours of solid development since its initial release to version V5.0. It is used in a few games being developed so you can ensure you are getting the best possible results as I take the developers experiences of developing with it and modify the plugin to better suite real world development making it a more fluent experience to work with![/b]
There is a lot that this plugin contains to where it is impossible to list everything. If you have any questions please join the discord and feel free to ask me. I am online and very active: [SK] Cody. If your wondering if this plugin has a certain feature, it most likely does

This plugin contains a variety of features that you will find at the core of most common first person shooters!
The features range from procedural animation for sway, weapon collision, short stocking, sprinting, high and low ready, recoil, movement lag, rotation lag, position adjustments, and more all setup in an easy to use way. Update 5.0 also contains a reworked procedural recoil system that is graph driven with randomization options!

A component that you add to your character which acts as the core of this plugin. You do most things through this component such as triggering the procedural animations and interacting with the firearm and parts.
There is full firearm customization framework with a provided example UI that can allow you to build a complete firearm literally from scratch (including every pin, every bolt, and every spring).

All firearm parts are supported ranging from functional stocks (changing length of pull), handguards, barrels, muzzle devices, optics, magnified optics, forward grips, lights and lasers, and more. All of these have optimized built in replicated functionality as well as a huge list of settings allowing you complete and easy control over them.

Range finders with support for imperial and metric.

Grenade class with a custom implementation for keeping client grenades in sync with the servers. This supports Fuse timers, Cooking, Explode on impact, Max bounces before Dud, and Dud destroy time.

A full fledged multiplayer level editor that you can use with your friends (think Halo Forge mode).

Much much more! Please feel free to ask any questions about any feature you may have, odds are its included.




[b]What is the goal of this plugin:[/b]
Short and simple. The goal of this plugin was to build a First person shooter framework that I would use personally for my own project. It is something that I want to build to the best of my abilities, be project independent for games of multiple styles, easy to incorporate into other marketplace content such as ALS, and be fully useable and simple to use through blueprint without the need for C++ knowledge. Keep in mind this is not a plug and play kit where you just change assets, this is a framework. You can use it as a kit as I provide example blueprint classes on how to use the framework if you wish, but its intended purpose is to be used as a base to build your own unique games.[/font]
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[font=icomoon, Lato, Brutal_Light, "Open Sans", arial][font=icomoon, Lato, Brutal_Light, "Open Sans", arial]Technical Details[/font]
[font=icomoon, Lato, Brutal_Light, "Open Sans", arial]Features:
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  • Written Entirely in C++ and Event-Driven to remain fast and Efficient compared to blueprint counterparts

  • Fastest render target based scopes on the marketplace

  • Procedural Firearm Handling/Lag/Movement Sway/Recoil

  • Procedural Aiming

  • Procedural Look up/down and Lean

  • Procedural Length Of Pull for Stock Adjustments

  • Example Gun Builder powered by the Part Attachment System

  • Safe/Semi/Full Auto/Burst fire modes

  • Left Hand IK that works with forwarding grips

  • Firearm Part Influenced Stats (Weight/Ergonomics/Recoil)

  • Custom Physical Materials (assist in spawning impact effects from my static library)

  • Firearm Customization (every single part can be customized)

  • Magnified Scopes

  • Simulated Scope Eye box

  • Lights/Lasers

  • Forward Grips

  • Magnifiers

  • Offset Mounts

  • Flip Mounts

  • Red Dots/Holograph Sights

  • Changing Reticles

  • Changing Reticle Brightness

  • Night Vision

  • Thermal Vision

  • Muzzle Devices (such as suppressors and compensators)

  • Firearm Collision Handling

  • Much Much More that cannot fit in this list!
[font=icomoon, Lato, Brutal_Light, "Open Sans", arial][font=icomoon, Lato, Brutal_Light, "Open Sans", arial]Code Modules:
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  • UltimateFPSTemplate, Runtime

  • Niagara, Runtime
[font=icomoon, Lato, Brutal_Light, "Open Sans", arial][font=icomoon, Lato, Brutal_Light, "Open Sans", arial]Number of Blueprints: 40
Number of C++ Classes: 32
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation:https://www.youtube.com/playlist?list=PLnHeglBaPYu_xCEu52VCDaqzhbV2ScvpU[/font]
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DOWNLOAD LINK:

Click to download
Mirror Google drive
Need some asset ? Request and i will see what can i do x)

If you search website for Unreal Asset: https://online-leaks.com/

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#2
Nice leak, thank you mate for sharing this stuff!
1

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#3
5.1 is out already, this is a plugin you should buy as the author is very active, every few days there is an update.

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#4
Thanks a lot, great plugin!
1

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#5
@LaceyUE
You speak as if you have this asset.
Can you provide an update?

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

This post was last modified: 22-04-2022, 12:45 PM by Deleted_320958
#6
22-04-2022, 10:46 AM
Perdolio Wrote:
@LaceyUE
You speak as if you have this asset.
Can you provide an update?
I do yes and no, I won't. It's only for those who subbed or purchased it earlier (for 90% off) As a matter of fact this release above you have is also from me, I was not careful enough who to let it to be had :-)

[quote="Perdolio" pid="1743333" dateline="1650617218"]

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#7
@LaceyUE
Why did you decide that this is your asset?
This thread is from another user. What kind of 90% discount are you talking about?

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

This post was last modified: 23-04-2022, 10:20 PM by Deleted_320958
#8
22-04-2022, 12:51 PM
Perdolio Wrote:
@LaceyUE
Why did you decide that this is your asset?
This thread is from another user. What kind of 90% discount are you talking about?

If he updates to latest, I rest my case. Plain and simple but I'd bet the farm he won't.

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#9
23-04-2022, 09:09 PM
LaceyUE Wrote:
If he updates to latest, I rest my case. Plain and simple but I'd bet the farm he won't.
Do you have a farm? Where will you live then if you lose it? Smile

RE: [UE4] Ultimate Multiplayer FPS Framework With Runtime Multiplayer Level Editor 5.0

#10
23-04-2022, 11:45 PM
Perdolio Wrote:
Do you have a farm? Where will you live then if you lose it? Smile
So where is the update? Wink Big talk, no game.

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