Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.
Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize. The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more...
Animation Blueprint implementation for Flipbooks. State machine implementation for Flipbooks inside Animation Blueprints. Added Animation Notify support for Flipbooks. Added Destroyable Tile support to TileMaps. Reworked TileMap Editor to support direct flipbook painting on layers. Reworked sprite depth sorting to support top-down views. Component-based workflow. Almost all the functionality is stored in components. Added custom 2D AI system that is fully compatible with the Unreal AI system. Complete AnimBP-driven character animation. Dynamic Combat System. Physics-based Grenades. RPG Systems Inventory System Inventory Bar and Hotkey bar. Loot system included. XP system Code Modules:
Dadlydude Wrote: Only version 4.27 is here. I haven't tested it on engine versions 5+ yet. But the fact that it says 5.0 - 5.3 is misleading.
That is what is written in the Unreal Marketplace. There was not a new version since 4.7, but still says in the marketplace page that is compatible with 5.3, i just copied and pasted.
RE: [UE5] Pixel 2D - 2D Top-Down Engine for Unreal