Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!
**Features**
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. - Change visibility, color or texture of cells from Unity editor with the integrated grid editor. - Up to 10.000 cells per grid. - Produces highly optimized grid mesh with reduced vertex count. - Two levels of regions: cells and territories. - Fastest selectable and highlighting system for both cells and territories. - Coloring and fade out support for both cells and territories. - A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. - Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...) - Get neighbours or cells in range according to crossing cost, max steps or cell group masks - LOS (Line of Sight) functions. - Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ... - Control the visibility of individual cells using API or alpha texture mask. - Define territories using a color texture or the embedded grid editor! - Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells. - Can work alone or with Unity's Terrain object. - Works with orthographic and perspective cameras. - Full source code included (C#). - 19 demo scenes included with useful sample code!
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