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[Unity Asset] Pre-Integrated Skin Shader

Submitted by ebbxz, , Thread ID: 149741

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15-11-2019, 01:31 AM
#1
[Unity Asset] Pre-Integrated Skin Shader
[Image: 6d9b5332-d2da-45c6-a3c9-ab5dc5c8c66b.jpg]
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A physically based skin shader that strives for a good balance between ease of use, performance and realism.
features:
- Pre-integrated diffuse scattering using configurable diffusion profiles.
- Artist friendly setup and easy tweaking with sliders.
- Physically based specular lighting and Unity 5 reflection probes.
- Per pixel Spherical Harmonics lighting with sub-surface scattering. This includes light probes, Unity 5's real time Global Illumination and Image Based Lighting.
- Translucency/back-scattering.
- Shadow penumbra scattering.
- Ambient occlusion with sub-surface scattering.
- Shader Model 2.0 / OpenGL-ES 2.0 fallback (limited, see the manual for details).
- Optimized and scalable.
- Full source code with comments. Per request access to git repository and issue tracker.
- No scripts required at runtime, just the shader.
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https://assetstore.unity.com/packages/vf...hader-7238

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