Graphics Leaks
[Unity] Latest versions of GAIA, GENA and CTS
Submitted by Rewinged, 28-10-2017, 06:30 PM, Thread ID: 57657
Thread Closed
These 3 assets go perfectly together to make some beautiful and amazing terrains in unity!
GAIA
With Gaia you will:
- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);
- OR pseudo randomly generate entire new scenes with just the feature types you want;
- OR enhance an existing terrain by adding detail;
- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;
- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;
- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);
- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;
- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;
- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;
- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;
- And much more - GAIA does the work of many assets in one.
GENA
GeNa automatically optimizes the prefabs it spawns by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced bake times. In my test I reduced bake time by eight hours and this feature alone is an absolute lifesaver!
Key Benefits:
- Simple and easy to use;
- Nicer natural environments;
- Massive time savings;
- Better frame rates;
- Better lighting.
Key Features:
- Fast intuitive setup;
- Works with terrains or meshes;
- Works with single or multiple tiles;
- Automated optimization system;
- Automated light probe placement;
- Spawns grasses, trees or prefabs
- Spawns individual items;
- Spawns complex structures;
- Spawns locally or across entire scenes;
- Composable spawner and sub spawners;
- Design time or runtime spawning;
- Precision placement modification;
- Savable as prefabs for re-use;
- Amazing gravity simulation;
- Rock ledge and rock wall building;
- Cool fence building system;
- Multiple spawn algorithms.
CTS
CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.
Key Features:
- 16 textures 1 pass - fast;
- PBR terrain - beautiful looking terrain;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Basic, Advanced & Tessellation variants;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
- Meshes - supports meshes as well;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
- Substance Support - saves time;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;
Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
GAIA
With Gaia you will:
- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);
- OR pseudo randomly generate entire new scenes with just the feature types you want;
- OR enhance an existing terrain by adding detail;
- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;
- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;
- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);
- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;
- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;
- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;
- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;
- And much more - GAIA does the work of many assets in one.
GENA
GeNa automatically optimizes the prefabs it spawns by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced bake times. In my test I reduced bake time by eight hours and this feature alone is an absolute lifesaver!
Key Benefits:
- Simple and easy to use;
- Nicer natural environments;
- Massive time savings;
- Better frame rates;
- Better lighting.
Key Features:
- Fast intuitive setup;
- Works with terrains or meshes;
- Works with single or multiple tiles;
- Automated optimization system;
- Automated light probe placement;
- Spawns grasses, trees or prefabs
- Spawns individual items;
- Spawns complex structures;
- Spawns locally or across entire scenes;
- Composable spawner and sub spawners;
- Design time or runtime spawning;
- Precision placement modification;
- Savable as prefabs for re-use;
- Amazing gravity simulation;
- Rock ledge and rock wall building;
- Cool fence building system;
- Multiple spawn algorithms.
CTS
CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.
Key Features:
- 16 textures 1 pass - fast;
- PBR terrain - beautiful looking terrain;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Basic, Advanced & Tessellation variants;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
- Meshes - supports meshes as well;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
- Substance Support - saves time;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;
Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
RE: [Unity] Latest versions of GAIA, GENA and CTS
21-06-2018, 03:48 PM
#2 AWESOWONE MAN CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
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