Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters. Features: No limit to the number of objects a bullet will penetrate Chance of penetration varies depending on impact angle, impact velocity, and material hit. Capable of creating slow motion replays Can spawn exit particle effects and decals as well as regular bullet hit effects Bullet trace color denotes velocity for testing purposes (or effect). Credit to youtuber Dyslexci for this concept. Deterministic flight path enables pre-calculation, multiplayer.
-1 c++ class (RealisticProjectileComponent) -11 Blueprints - 1 Base Material with 3 material instances: Steel Checkerplate, Concrete and Plywood - 7 SFX (Bullet fire, and bullet hits) - 3 Meshes (7.62x39 bullet, public domain ak47, public domain banana magazine) - 2 Data Structures (material properties and hit effects table)
Features: Object penetration Ricochet Deceleration in object based on material toughness Chance of penetration affected by material and angle of impact New simplified material properties table Simulation of air resistance Support for entry and exit effects Trajectory is identical on different machines for pseudo-replication Support for arrow penetration and attachment to hit object
Supported Development Platforms: Windows Supported Target Build Platforms: Windows, Mac, Linux, Playstation 4, Xbox One Documentation Included:Yes