Miscellaneous Leaks

Unreal Engine 4: Realistic Multiplayer Projectile (4.21)

Submitted by bobo19, , Thread ID: 159439

Thread Closed
21-02-2020, 09:24 PM
This post was last modified: 21-02-2020, 09:26 PM by bobo19
#1
Marketplace Link

NOTE: Thenew version of this product can be downloadedby owners of this version.
New product page:https://www.unrealengine.com/marketplace...ics-plugin

Preview:youtube.com/watch?v=sWnjncGcWHY

Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters.
Features:
No limit to the number of objects a bullet will penetrate
Chance of penetration varies depending on impact angle, impact velocity, and material hit.
Capable of creating slow motion replays
Can spawn exit particle effects and decals as well as regular bullet hit effects
Bullet trace color denotes velocity for testing purposes (or effect). Credit to youtuber Dyslexci for this concept.
Deterministic flight path enables pre-calculation, multiplayer.


Technical Details
Documentation:README

-1 c++ class (RealisticProjectileComponent)
-11 Blueprints
- 1 Base Material with 3 material instances: Steel Checkerplate, Concrete and Plywood
- 7 SFX (Bullet fire, and bullet hits)
- 3 Meshes (7.62x39 bullet, public domain ak47, public domain banana magazine)
- 2 Data Structures (material properties and hit effects table)

Features:
Object penetration
Ricochet
Deceleration in object based on material toughness
Chance of penetration affected by material and angle of impact
New simplified material properties table
Simulation of air resistance
Support for entry and exit effects
Trajectory is identical on different machines for pseudo-replication
Support for arrow penetration and attachment to hit object

Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac, Linux, Playstation 4, Xbox One
Documentation Included:Yes


Download Link

RE: Unreal Engine 4: Realistic Multiplayer Projectile (4.21)

#2
wao this is how battlefield had not seen this in the store will help me for my grateful fps project

Users browsing this thread: 1 Guest(s)