Abandoned buildings in the middle of the old factory. Scene contains high detailed objects like modular elevations, contains bricks, pipes, pallets, trash-bags and many more to build such a district. Most assets was build base on photogrammetry technique and properly optimized and hand tweaked to work in real-time scenes on UE4. There were prepared two lighting setup day and night. This pack includes mannequin by Epic Games for presentation
Update 2 - 01.2020
-new updated day-map with basic simple interiors to present what is possible with only this content
-we change some namespace to fix problems with too long file paths. If you already use our content in your project please make a copy of it before any update. If you are not sure what to do - write to us
-we change mipmaps behaviour. Right now textures should be sharp again -more pre-build sets -now foliage by default use lightmaps -many small improvements.
Demo scene included - two lighting setup (day/night) and overview map 4 sets of elevation (38) Storage Containers (2) Chimney (2) Gas Cylinder (1) Pipe variations (3) Loading Ramp Wood Pallets (13) Curbs (3) Metal Supports (4) Cables (3) Roofs (7) Ground Concrete (6) Concrete Plates (2) Tracks (2) Manhole (1) Trash bag (1) Lamp (1) Wood Spool (1) Bricks (6) Backgrounds (5) Texture Sizes:
4096 for larger objects 2048 most props 1024 small props Terrain: 1024x1024 Collision: Yes
Vertex Count: 4 - 11,711 triangles LODs: Yes, Auto generated Number of Meshes: 110 Number of Materials and Material Instances: 127 Number of Textures: 189 (Color, Normal, Occlusion, Roughness, Metallic, Emissive) Intended Platforms: Desktop, Console, VR Platforms Tested: Windows PC (should work with others)