Garry's Mod Leaks

VC mod ELS

Submitted by skyZ1911, , Thread ID: 21039

Thread Closed

RE: VC mod ELS

#21
Thank you man, is it the last version ??

RE: VC mod ELS

#22
Nice Expansion but please Update!

RE: VC mod ELS

#23
Like some, love some, trust none.

RE: VC mod ELS

This post was last modified: 25-02-2017, 01:58 AM by NOE
#24
I hope this will work I need to get 15 posts for this...

They should change it to like 5 Posts 15 is way to high...

RE: VC mod ELS

#25
10-05-2016, 05:33 PM
skyZ1911 Wrote:
https://scriptfodder.com/scripts/view/489

Works wonderfully with:DarkRP Government Vehicles Station and DarkRP Fire System.
Want other lights, seats, damage, horn, etc Check this out.
VCMod is designed to make garrysmod vehicles as good as in any other game
It is meant to improve the games vehicle's quality. Can be used in machinima, realistic roleplay, just randomly messing around.
After installing VCMod servers usually get a huge boost of server traffic and overall lift the servers feeling of realism.
All publicly released emergency vehicles are supported (so far over 200 vehicles):
TDM'S, LONEWOLFE'S, SGM'S, Sickness's, EVERY OTHER SINGLE VEHICLE ON WORKSHOP I COULD FIND.
THIS MOD FEATURES:
  • DarkRP support: works on DarkRP versions 2.4, 2.5 and 2.6
  • FastDL already setup: dont have to worry about that little thing yourself
  • Interior lights: interior buttons, sequence indicators for police control dashboard.
  • Real Life Radio Chatter: listen to real life feed of police radio chatter while you cruise around
  • Compatibility: works with any car dealer NPC, car menu, etc
  • Segmental: disable or adjust every feature one by one
  • Lights: police lights, taxi lights, road work vehicle lights, anything that need sequence on lights (auto turns off on left alone cars)
  • High quality sounds: over 30 high quality sounds to fit each vehicle specifically
  • Light codes: Each car can have up to 14 different codes which you can toggle through
  • Siren codes: Each car has its own specific sound drivers, but by default there are 6 sound drivers in this already
  • Manual siren: Same like horn basically, hold the key, release to silence the siren
  • Bull horn: Alot of sound drivers have bullhorn sound, which means when you have your siren on and try to use horn it will sound bullhorn instead
  • 3D HUD: Fully animated with multiple stages. Used to select codes, can adjust the 3D effects intensity
  • Bodygroup support: If you change a bodygroup on a car, lights will follow them
  • High quality Sequences: Typically each car has around 50 sequences with around 350 lights
  • Horn: stops the horn after you release the button
  • Control menu: control every single feature of VCMod also give information about controls, etc
  • Customizability: Admins can adjust what each user can do, see. Each user can adjust how ELS looks from light sizes to how fast it sequences
  • Key selection: you can choose which buttons do what yourself with the menu
  • Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu
What will be added:
  • Turn based lights (old fashioned)
  • NPC car ELS car dealer
I will try to update it regularly, if you have bug reports, I will be glad to help out.
Lag optimization
  • Lights are rendered fully clientside, no entities, no lag
  • Lights are grouped into their functions before sending to client, reduces rendering costs by about half
  • Light data for each car type is sent only once per new car type, data sent in chunks (wont lag the server)
  • Admin can adjust times of lights auto shut off if the car is left alone
  • Admin can disable headlight option in the menu
  • Each client can turn off dynamic lights if too laggy
  • Each client can turn off each light layer one by one if too laggy
  • Each client can reduce the size of each light layer+ dynamic light
  • Dynamic lights gets reduced in size and shut off when its far enough
  • Lights do not render if far enough
  • Lights have LOD's, the further out you go, the more light layers will turn off, keeping it not noticeable
  • Each client can turn off lights on their own if too laggy
  • Each client can select lights auto fade out distance
Overall, I have not gotten any complaints about VCMod being too laggy, it is optimised as best as it could be. Some cars have over 500 total lights on them, no noticeable lag even with several vehicles spawned.
All VCMod addons need to be uptodate to be compatible with one another.
For any more info or questions or if you want a vehicle to have VCMod support contact me:
Skype: comman6
steam: freemmaann
Media:
Youtube: VCMod sneak peak of the new features
Youtube: Tiny showcase of the ELS itself
Youtube: VCMod Main+ ELS showcase
Youtube: Rustic7's ELS showcase video
Youtube: very early beta (a year old) It does not have the flare effect
Special thank's to:
LoneWolfie - for helping me with screenshots and for being awesome
TheDanishMaster - for moral support since start of development
Rush - helping with sounds
Mika32 - helping with sound
[3FX] Archway - providing the amazing alaska ELS sounds
Sen - helping with sounds, light placement
SGM - HD texture
Sadly, the this software needs a constant internet access to function properly (get the needed code, data).
Changelog:
2016 03 05
  • Fixed the auto-off siren light timers not working
  • Some code optimization
2016 03 04
  • Fixed: players being able to spawn vehicles
  • Fixed: car dealer access being blocked on some servers
2016 03 03
  • Fixed: weird server name issue ("<" bug)
2016 03 07
  • Fixed the remainig "<" error bugs.
  • Redid the streaming of serverside settings to client portion of the sync system
  • Added in a few images
  • Added manual VCMod restart console command "vc_init" (admin or server console only)
2016 03 12
  • Fixed light warmth multiplier option
2016 03 17
  • Increased vehicle data sync time from 0.2 seconds to 0.5 (should reduce player join lag)
2016 03 21
  • Added "look at a vehicle" message to car dealers manage vehicles menu
  • Fixed weird ELS bug where it simply stops runnig when having mixed autoupdate versions
  • Fixed VCMod erroring due to faulty car spawning methods (blame Neth for this one)
  • Brand new repair tool model, thank you TDM
  • Additional security step
  • Decreased load times
2016 03 24
  • Fixed Cake Anti-cheat support that caused erroring from previous update
201603 31 Update: This update brings fresh new features
  • Added: laying down seats
  • Added: not being able to switch to front seats from back seats in ELS vehicles
  • Added: not being able to exit back ELS seats from within
  • Added: not being able to switch seats from certain seats
  • Added: compatibility with PERP addons

Content has been stripped. Go to the quoted post to view the content.

Good game with the leak ^^

RE: VC mod ELS

#26
I give cookie if this works

RE: VC mod ELS

#27
Thanks Bro for your vcmod ELS

RE: VC mod ELS

This post was last modified: 23-04-2017, 02:19 PM by lucas paul
#28
10-05-2016, 05:33 PM
skyZ1911 Wrote:
https://scriptfodder.com/scripts/view/489

Works wonderfully with:DarkRP Government Vehicles Station and DarkRP Fire System.
Want other lights, seats, damage, horn, etc Check this out.
VCMod is designed to make garrysmod vehicles as good as in any other game
It is meant to improve the games vehicle's quality. Can be used in machinima, realistic roleplay, just randomly messing around.
After installing VCMod servers usually get a huge boost of server traffic and overall lift the servers feeling of realism.
All publicly released emergency vehicles are supported (so far over 200 vehicles):
TDM'S, LONEWOLFE'S, SGM'S, Sickness's, EVERY OTHER SINGLE VEHICLE ON WORKSHOP I COULD FIND.
THIS MOD FEATURES:
  • DarkRP support: works on DarkRP versions 2.4, 2.5 and 2.6
  • FastDL already setup: dont have to worry about that little thing yourself
  • Interior lights: interior buttons, sequence indicators for police control dashboard.
  • Real Life Radio Chatter: listen to real life feed of police radio chatter while you cruise around
  • Compatibility: works with any car dealer NPC, car menu, etc
  • Segmental: disable or adjust every feature one by one
  • Lights: police lights, taxi lights, road work vehicle lights, anything that need sequence on lights (auto turns off on left alone cars)
  • High quality sounds: over 30 high quality sounds to fit each vehicle specifically
  • Light codes: Each car can have up to 14 different codes which you can toggle through
  • Siren codes: Each car has its own specific sound drivers, but by default there are 6 sound drivers in this already
  • Manual siren: Same like horn basically, hold the key, release to silence the siren
  • Bull horn: Alot of sound drivers have bullhorn sound, which means when you have your siren on and try to use horn it will sound bullhorn instead
  • 3D HUD: Fully animated with multiple stages. Used to select codes, can adjust the 3D effects intensity
  • Bodygroup support: If you change a bodygroup on a car, lights will follow them
  • High quality Sequences: Typically each car has around 50 sequences with around 350 lights
  • Horn: stops the horn after you release the button
  • Control menu: control every single feature of VCMod also give information about controls, etc
  • Customizability: Admins can adjust what each user can do, see. Each user can adjust how ELS looks from light sizes to how fast it sequences
  • Key selection: you can choose which buttons do what yourself with the menu
  • Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu
What will be added:
  • Turn based lights (old fashioned)
  • NPC car ELS car dealer
I will try to update it regularly, if you have bug reports, I will be glad to help out.
Lag optimization
  • Lights are rendered fully clientside, no entities, no lag
  • Lights are grouped into their functions before sending to client, reduces rendering costs by about half
  • Light data for each car type is sent only once per new car type, data sent in chunks (wont lag the server)
  • Admin can adjust times of lights auto shut off if the car is left alone
  • Admin can disable headlight option in the menu
  • Each client can turn off dynamic lights if too laggy
  • Each client can turn off each light layer one by one if too laggy
  • Each client can reduce the size of each light layer+ dynamic light
  • Dynamic lights gets reduced in size and shut off when its far enough
  • Lights do not render if far enough
  • Lights have LOD's, the further out you go, the more light layers will turn off, keeping it not noticeable
  • Each client can turn off lights on their own if too laggy
  • Each client can select lights auto fade out distance
Overall, I have not gotten any complaints about VCMod being too laggy, it is optimised as best as it could be. Some cars have over 500 total lights on them, no noticeable lag even with several vehicles spawned.
All VCMod addons need to be uptodate to be compatible with one another.
For any more info or questions or if you want a vehicle to have VCMod support contact me:
Skype: comman6
steam: freemmaann
Media:
Youtube: VCMod sneak peak of the new features
Youtube: Tiny showcase of the ELS itself
Youtube: VCMod Main+ ELS showcase
Youtube: Rustic7's ELS showcase video
Youtube: very early beta (a year old) It does not have the flare effect
Special thank's to:
LoneWolfie - for helping me with screenshots and for being awesome
TheDanishMaster - for moral support since start of development
Rush - helping with sounds
Mika32 - helping with sound
[3FX] Archway - providing the amazing alaska ELS sounds
Sen - helping with sounds, light placement
SGM - HD texture
Sadly, the this software needs a constant internet access to function properly (get the needed code, data).
Changelog:
2016 03 05
  • Fixed the auto-off siren light timers not working
  • Some code optimization
2016 03 04
  • Fixed: players being able to spawn vehicles
  • Fixed: car dealer access being blocked on some servers
2016 03 03
  • Fixed: weird server name issue ("<" bug)
2016 03 07
  • Fixed the remainig "<" error bugs.
  • Redid the streaming of serverside settings to client portion of the sync system
  • Added in a few images
  • Added manual VCMod restart console command "vc_init" (admin or server console only)
2016 03 12
  • Fixed light warmth multiplier option
2016 03 17
  • Increased vehicle data sync time from 0.2 seconds to 0.5 (should reduce player join lag)
2016 03 21
  • Added "look at a vehicle" message to car dealers manage vehicles menu
  • Fixed weird ELS bug where it simply stops runnig when having mixed autoupdate versions
  • Fixed VCMod erroring due to faulty car spawning methods (blame Neth for this one)
  • Brand new repair tool model, thank you TDM
  • Additional security step
  • Decreased load times
2016 03 24
  • Fixed Cake Anti-cheat support that caused erroring from previous update
201603 31 Update: This update brings fresh new features
  • Added: laying down seats
  • Added: not being able to switch to front seats from back seats in ELS vehicles
  • Added: not being able to exit back ELS seats from within
  • Added: not being able to switch seats from certain seats
  • Added: compatibility with PERP addons

Content has been stripped. Go to the quoted post to view the content.

Good game with the leak ^^

merci beaucoup pour ce fichier

RE: VC mod ELS

#29
thank you for this leak

RE: VC mod ELS

#30
Holy man! this will give my players something to do

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