Garry's Mod Leaks

VCMOD

Submitted by Cadet Xeno, , Thread ID: 219669

Thread Closed
19-09-2021, 02:46 PM
#1
Download:https://drive.google.com/file/d/1uiDr5TdViSPMfyGBDfGP-sDD8KJw7LSj/view?usp=sharing
[font="Hind Vadodara", sans-serif]Features:[/font]
  • [b]Multi-gamemode support[/b]:

  • All versions of DarkRP

  • Sandbox

  • PERP

  • SantosRP

  • Underdone

  • And plenty more. Support for new gamemode is added free of charge, just ask.

  • [b]Administrative mod support[/b]: currently supported: ULX, SAM, ServerGuard, XAdmin 1, XAdmin 2. More can be added

  • [b]FastDL already setup[/b]: don't have to worry about that little thing yourself

  • [b]Vehicle lighting system[/b]: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals with almost no impact on in-game performance.

  • Able to customize in-game how each section of the lights look

  • Able to choose between different light visual styles from the in-game menu

  • High beams: illuminates even the darkest of places

  • High beams flasher: flashes high beams while you hold the key

  • Low beams: shines the road in front of you without blinding other drivers

  • Running lights: "Daylights", in other words, it's mandatory by law to keep these on at all times, in most of the world

  • Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers

  • Hazards: the "allows me to park anywhere" lights

  • Turn signals (sequential): for the most serious of roleplay's

  • Brake lights: gives some warning to the drivers behind you

  • Interior: these only toggle for a few seconds while the door is opened

  • License plate lights

  • [b]Trailer support[/b]: two main connection types:

  • Light vehicle connection

  • Heavy vehicle (truck) connection

  • [b]Fuel system[/b] youtube showcase:

  • Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight

  • Lid positions: can only refuel the vehicle at its fuel tank lid

  • Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass

  • Fuel stations

  • Fuel pickup entities: gas station too far? No problem

  • Customizable: can override the prices, speeds, some other fancy things

  • Ingame menu to add/remove fuel stations

  • Persistence: once placed they will spawn automatically the next time and respawn if needed

  • Custom jerry can weapon: fully Lua animated can carry fuel in hands to your vehicle

  • [b]Passenger seats[/b]:

  • Ingame key bindings to switch between seats

  • Custom exit positions

  • Different seat types: for example seats in ELS vehicles does not allow to switch to forward or exit

  • Drive-by mode - allows passengers to fire weapons while in a vehicle

  • [b]In-car precise player damage[/b]: overrides the default vehicle damage, precision can be altered, can be toggled at will

  • Damages players if leave vehicle while it's traveling at high speed

  • [b]Segmental[/b]: disable or adjust every feature one by one from the in-game menu

  • [b]Vehicle name[/b]: This shows a vehicle name when you enter it using the 3D HUD

  • [b]Fancy HUD[/b]: Fully animated with multiple stages. Displays health, cruise, fuel, etc. 3D effects intensity can be adjusted

  • Left side HUD for features such as the "Vehicle name"

  • Right side (main) HUD for light, health, fuel, ELS information

  • Middle bottom of the screen for limited-time activity features: such as "Cruise Control" or "Drive-by"

  • [b]Exhaust[/b]: custom particle effects, for light/heavy vehicles, idle/stress showcase

  • [b]Engine backfire:[/b] custom effects, sounds. Damages the engine slightly, get it fixed before it costs you a new engine showcase

  • [b]Surface sliding sounds[/b] (completely clientside): showcase

  • Custom sound effects specific for each surface type

  • Each wheel has individual sound, if sounds are the same, they are combined per car

  • [b]Tire marks on the ground[/b] (completely clientside): showcase

  • Fades after a while

  • Ability to adjust detail (performance improvements)

  • Same as the effects, each wheel can slip on its own

  • [b]Flat tire effects[/b]: showcase

  • Custom sounds

  • Custom particle effects

  • [b]Spike strip[/b]: custom model, fancy Lua, model animations showcase

  • Can be set to be auto given to all ELS vehicle drivers

  • Can be placed, picked up, extended, retracted

  • [b]Pickup kit's[/b]: various pickup kits to repair the car, etc, with fancy HUD elements

  • [b]Reverse sound[/b]: big (truck) vehicles emit a reverse beep

  • [b]Damage system[/b]: custom effects, sounds showcase

  • Vehicle starting health is dependent of the vehicles weight, volume, type

  • Over 50 custom made collision sounds, all about perfecting the feeling of realism

  • Two engine damage stages, smoke, fire, explosion

  • All fully custom effects

  • [b]Driver repositioning fixes, driver animations for[/b] scooters, bikes, tricycles (will be moved to another VCMod addon later on);

  • [b]Repairman NPC[/b]: with fancy repair menu showcase

  • Fancy repair menu

  • Each part costs individually

  • The engine does not need a new part unless it's fully destroyed

  • Time taken per each part is individual

  • Time costs money, the more time it takes, the higher the price

  • Repair Man NPC has persistence in it, only have to place once

  • Shows where the damage is on the vehicle in the menu

  • [b]Vehicle parts and new repair wrench[/b]: showcase

  • If the engine is not fully destroyed you only need to wrench it

  • You need to place the part on the damaged area before you can wrench it in

  • Repair times for each time are different and customizable

  • [b]Part damage[/b]: showcase

  • Lights can now be shot out (fancy effects, sounds)

  • Tires can now be blown out (fancy effects, sounds)

  • Exhaust can be shot out (fancy effects, sounds)

  • Fuel lid (gas tank) can be shot (explodes if enabled)

  • [b]Door sounds[/b]: an open and close sound depending, synced with vehicles door animation, if it has it

  • [b]Cruise Control[/b]: car stays at a constant speed regardless if you are holding the throttle or not

  • [b]Dynamic Third Person view[/b]: this particular feature went through quite a few overhauls over the years. autofocus, view drag, dynamic sync, autofocus when reversing

  • Can choose from several types of view's

  • Automatically focuses on where you are going, including reversing

  • Raises or lowers depending on the player actions

  • Stiffens and loosens depending on the driving style

  • Shifts to mid-point between the vehicle and the trailer, if a trailer is connected

  • Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world

  • [b]Horn[/b]: Hold and release type of system

  • [b]Steer Lock[/b]: when exiting the wheels will stay turned to the direction you turned when before exiting

  • [b]Control menu[/b]: control every single feature of VCMod also give information about controls, setup NPC, etc

  • [b]Language support[/b]: all VCMod related text will change depending on the selected language. Auto-detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 19 different languages

  • Ingame language-translation tool so you could instantly translate it and share it with the rest of VCMod community

  • [b]Mult-currency support[/b]: can chose which currency the server uses VCMod-wide

  • [b]Car dealer[/b]:

  • Fancy effects and dragging for the menu

  • Several sections

  • All customization is done in-game

  • Spawn platforms (can add with a single mouse click)

  • Persistence: car dealers will remain on the map after the restart and restore if forcefully removed

  • [b]Key binds[/b]:

  • Every single control of VCMod can be rebinded from the in-game menu

  • Admins can override each player binding on a specific server from an in-game menu

  • Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key

  • [b]Other tiny too many to name features[/b]: a few of them: reduced driver damage, handbrake sound, internal logging, etc.
[font="Hind Vadodara", sans-serif]Optimization[/font]
  • Lights are rendered fully client-side, no entities - no lag

  • Light data for each car type is sent only once per new car type

  • Admin can adjust times of lights auto shut off if the car is left alone

  • Admin can disable headlight option in the menu

  • Each player can turn off dynamic lights if too laggy

  • Each player can turn off each light layer one by one if too laggy

  • Each player can reduce the size of each light layer+ dynamic light

  • Dynamic lights get reduced in size and shut off when it's far enough

  • Lights do not render if far enough

  • Lights have LOD's, the further out you go, the more light layers will turn off, keeping it not noticeable

  • Lights pretty, expensive-to-render parts will be replaced by dummy parts once further away

  • Lights will only render the pretty glow depending on how lit the vehicle is

  • Each player can turn off lights on their own if too laggy

  • Each player can select lights auto fade outdistance

  • Each player can set his tire tracks fade time

  • Each player can set his tire tracks detail

  • Each player can set the draw distance for the effects

  • Each player can set which effects to use

  • Each light (and it's layered) can be parented to bones/attachments
This hidden content has been reported as not working 0 times this month.
2 times in total

RE: VCMOD

#2
Has mainly backdoors and entities, nothing to see of the actual script.

Take a look at /lua/vcmod/server/vc_load.lua in the main addon

RE: VCMOD

#3
freemannn is coming... You better delete this post

RE: VCMOD

#4
I will test the addon if it works

RE: VCMOD

#5
I shall test this plugin to see if it works.

RE: VCMOD

#6
I will test the addon if it works nice leak

RE: VCMOD

#7
i hope this version works at least

RE: VCMOD

#8
I'm not sure it will work..

RE: VCMOD

#9
freeman was here broo this addon dont leak

RE: VCMOD

#10
pov: you are freemmaan XD

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