Voyager is a Third Person Shooter RPG Template with 460+ Blueprints such as Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load and also many masterpiece features
đź’ˇFEATURES
%100 Blueprint and well commented Educational blueprint design with a lot of examples Component-based design. You can use in-game components to any games you want. Event-driven system to optimize logic. No need to make heavy casting operations between blueprints. Gamepad Support Including Both Gameplay and User Interface Partitioned Save/Load System Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner Melee system and melee enemies like gruntling, spiderling and spider boss! Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower Vending Machine for the player to purchase weapons with in-game currency. Actor flashing when taking damage with DamageFlashComp DissolveComp to Material based dissolve in Characters Improved damage text to show damage on actors. Outline material to draw outlines around meshes like loots and character Enemy AI with behaviour trees. Loot component to spawn user-defined specific or random loots Tagging system to define battle groups between NPCs. Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks. Multi-message feature to show multiple in-game messages efficiently. Player Screen with four tabs: Character, Weapons, Armor, Abilities Stat System with StatsComp Primary and Secondary Weapon Slots Wearable Items (Armor) 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs Stats like XP, XP Bonus, Critical Hit Chance, Armor InteractorComp to interact with various objects like chest, vending machine, NPCs Footsteps with surface support HitReactionComp to show reaction animation when the owner takes damage. Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam EnergyComp to store and refill owner’s energy for using abilities. BloodSpillComp which has blood spilling logic when the owner is damaged. Warrior type enemies (Human with melee weapons) Companions like turrets and soldiers. Weapon Upgrade System Weapon Crosshair variety
is this for 5.3? or is it the ghost or the pussy is this for 5.3? or is it the ghost or the pussyis this for 5.3? or is it the ghost or the pussyis this for 5.3? or is it the ghost or the pussyis this for 5.3? or is it the ghost or the pussyis this for 5.3? or is it the ghost or the pussy Low quality posts, "thank you" posts and any type of spam is not allowed. Doing so will get your account permanently banned. You're seeing this message because you have less than 15 posts.
RE: Voyager: Third Person Shooter Template (UE5.3)