1. Long term time investment. 2. Nudity. 3. huge, and I mean huge story-line. 4. Money, give people money while playing, cents, with a minimum withdrawal of 5$ in purse. 5. Modifications, let them do what they want. 6. Safety, not hack-able, EVER. 7. Jokes, funny shit.
Python Wrote: I'll tell you what makes a fantastic game.
1. Long term time investment. 2. Nudity. 3. huge, and I mean huge story-line. 4. Money, give people money while playing, cents, with a minimum withdrawal of 5$ in purse. 5. Modifications, let them do what they want. 6. Safety, not hack-able, EVER. 7. Jokes, funny shit.
That's basically a great game for me.
Nudity :hurr: I don't really agree that you should be able to pocket the game money. Everything else I agree with.
| Upgrades: 6 | #2 All Time Poster | 100+ Reputation |
Python Wrote: I'll tell you what makes a fantastic game.
1. Long term time investment. 2. Nudity. 3. huge, and I mean huge story-line. 4. Money, give people money while playing, cents, with a minimum withdrawal of 5$ in purse. 5. Modifications, let them do what they want. 6. Safety, not hack-able, EVER. 7. Jokes, funny shit.
That's basically a great game for me.
Nudity :hurr: I don't really agree that you should be able to pocket the game money. Everything else I agree with.
People pay for games, how about, games pay us? I mean, you can run a software to generate BTC, why not run a game and generate $ ?
Give it a deep quality thinking time, think about how will this work :hurr:
Python Wrote: People pay for games, how about, games pay us? I mean, you can run a software to generate BTC, why not run a game and generate $ ?
Give it a deep quality thinking time, think about how will this work :hurr:
Good for players, not so good for the devs. The money they're giving us would be money they could be using towards a new development.
True, however they will be giving a really tiny amount of what they will get, if the game is 10$, 100 people got it, that's 1000$, each one will get 1$ (Example), let's say we added a one month minimum playtime, as for required experience to withdraw and such, that's 100$ after one month, some people will donate, some will just buy it and not withdraw, could work.
Python Wrote: True, however they will be giving a really tiny amount of what they will get, if the game is 10$, 100 people got it, that's 1000$, each one will get 1$ (Example), let's say we added a one month minimum playtime, as for required experience to withdraw and such, that's 100$ after one month, some people will donate, some will just buy it and not withdraw, could work.
But I agree, I might be wrong about this
Could end up working out either way honestly. It's one of those things where you'd have to try and see.
| Upgrades: 6 | #2 All Time Poster | 100+ Reputation |
RE: What makes a shitty game good?
18-02-2016, 03:34 PM
This post was last modified: 18-02-2016, 03:34 PM by TC2