As someone who has been part of the Dota 2 modding community since late 2013, I have had the privilege of working with the Source 2 engine since it's earliest public release (in late alpha state) back in 2014. With this experience in mind, I'd like dispel a few myths concerning the features that Source 2 might bring to CS:GO as well as make sure to temper what one might expect from a Source 2 port of CS:GO.
![[Image: n1bshtj8ym911.jpg?width=2400&format=pjpg...0d7eb42a7c]](https://preview.redd.it/n1bshtj8ym911.jpg?width=2400&format=pjpg&auto=webp&s=ff3bd764086f10e9c6ca7cca2618190d7eb42a7c)