Dialogue Plugin allows you to easily create dialogues within UE4 using a node-based editor.
IMPORTANT: There is an engine
bug in 4.26 that breaks the Rich Text functionality of this plugin. Please consider upvoting the issue. As a temporary workaround, detach Rich Text block from the Retainer parent in the Reply Widget.
Preview:
https://www.youtube.com/watch?v=wz8SEBusQtA Tutorial #2:
https://www.youtube.com/watch?v=qGFDMaO4FrM Dialogue Plugin allows you to easily create dialogues within UE4 using a custom node-based editor.
Used by industry veterans:
Piranha Games in MechWarrior 5: Mercenaries
Iron Tower Studio in Colony Ship RPG
Features:
Voice-over support
Conditions and Events
Variables in text (e.g. %charname%)
Rich Text support
Customizable appearance
Doesn't require third party software
Source code included
Forum thread:
https://forums.unrealengine.com/t/dialogue-plugin/59871 Technical Details
Sample project* from the second video:
https://gitlab.com/Glabrezu/DemoDialogue Sample VR project* where the VR part is already set up:
https://gitlab.com/Glabrezu/VrDemoDialogue *(sample projects require you to already own the plugin)
List of Modules:
DialoguePlugin: (Runtime)
DialoguePluginEditor: (Editor)
Technical Features:
A new data asset type "Dialogue"
A custom editor for that data asset, in form of a node based editor written in Slate
A demo UMG widget used to display the dialogue in game, that can be duplicated and customized by the user
Some icons and art for the node editor
Intended Platforms: Windows, Linux, Mac
Documentation:
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