Game Engine and Assets Leaks

[UE4] Dialogue Plugin

Submitted by canread, , Thread ID: 206121

Thread Closed
10-05-2021, 08:24 PM
This post was last modified: 10-05-2021, 08:27 PM by canread
#1
[Image: de02-1920x1080-8db670e3753f2d37924b6025c3fae3fd.jpg]

Dialogue Plugin allows you to easily create dialogues within UE4 using a node-based editor.

IMPORTANT: There is an engine bug in 4.26 that breaks the Rich Text functionality of this plugin. Please consider upvoting the issue. As a temporary workaround, detach Rich Text block from the Retainer parent in the Reply Widget.


Preview: https://www.youtube.com/watch?v=wz8SEBusQtA

Tutorial #2: https://www.youtube.com/watch?v=qGFDMaO4FrM


Dialogue Plugin allows you to easily create dialogues within UE4 using a custom node-based editor.

Used by industry veterans:

Piranha Games in MechWarrior 5: Mercenaries
Iron Tower Studio in Colony Ship RPG

Features:

Voice-over support
Conditions and Events
Variables in text (e.g. %charname%)
Rich Text support
Customizable appearance
Doesn't require third party software
Source code included


Forum thread: https://forums.unrealengine.com/t/dialogue-plugin/59871

Technical Details
Sample project* from the second video: https://gitlab.com/Glabrezu/DemoDialogue
Sample VR project* where the VR part is already set up: https://gitlab.com/Glabrezu/VrDemoDialogue
*(sample projects require you to already own the plugin)

List of Modules:

DialoguePlugin: (Runtime)
DialoguePluginEditor: (Editor)

Technical Features:

A new data asset type "Dialogue"
A custom editor for that data asset, in form of a node based editor written in Slate
A demo UMG widget used to display the dialogue in game, that can be duplicated and customized by the user
Some icons and art for the node editor

Intended Platforms: Windows, Linux, Mac
Documentation: Current


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