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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

b5000
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19-02-2021, 03:12 AM
#131
Hey @Chwoubaka did you manage to get that file you wanted? im a new user so can't send private messages haha
I managed to rip it

RE: [Guide] Ripping models from Sketchfab

Chwoubaka
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19-02-2021, 07:17 PM
#132
19-02-2021, 03:12 AM
b5000 Wrote:
Hey @Chwoubaka did you manage to get that file you wanted? im a new user so can't send private messages haha
I managed to rip it

Oooh nice! DM me on my twitter : @chwoubaka please :D

RE: [Guide] Ripping models from Sketchfab

alanog8
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20-02-2021, 03:32 AM
This post was last modified: 20-02-2021, 03:54 AM by alanog8
#133
You can export it as obj for import into newer blender after tooling around in 2.49

03-02-2021, 09:13 AM
b5000 Wrote:
I feel i've come super close to this working but I think im missing something
I assume the files i've gotten are correct, tried the renaming process, and the IDM process, but no htm.
The script loads, I get the file prompt but then[font=-apple-system, BlinkMacSystemFont, Inter, Roboto, "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"]I get this error in blender (blender and python noob here)[/font]
any help is appreciated?

File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1753, in Parser
log=open('log.txt','w')
IOError: [Errno 13] Permission denied: 'log.txt'

Make sure you have the correct python installed. You could python 2 or 3 installed for instance.
Go the command line and type python. It should show you which version your system is defaulting to. Make sure this is correct or look into editing your path.

Is log.txt in your root or home directory, (depending on os) ?

RE: [Guide] Ripping models from Sketchfab

b5000
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20-02-2021, 09:12 AM
#134
20-02-2021, 03:32 AM
alanog8 Wrote:
You can export it as obj for import into newer blender after tooling around in 2.49


Make sure you have the correct python installed. You could python 2 or 3 installed for instance.
Go the command line and type python. It should show you which version your system is defaulting to. Make sure this is correct or look into editing your path.

Is log.txt in your root or home directory, (depending on os) ?
thank you , got it working

RE: [Guide] Ripping models from Sketchfab

simondud1
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02-03-2021, 02:46 AM
#135
hey all, so i have been using this methord perfectly fine for about a year but today i started having issues with a certain model, i was wondering if anyone would be able to help me either with downloading it for me or trying to understand whats going wrong?

It works fine for a bit then gives this error
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1723, in osgParser
mesh.draw()
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
self.addFaces()
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFaces
self.indicesToTriangleStrips(indiceList,matID)
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indicesToTriangleStrips
f1 = indicesList[id]
IndexError: list index out of range

model i am trying to download
https://sketchfab.com/3d-models/neon-slu...3475e2f718

RE: [Guide] Ripping models from Sketchfab

Anonsy
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04-03-2021, 10:47 PM
#136
02-03-2021, 02:46 AM
Help!simondud1 Wrote:
hey all, so i have been using this methord perfectly fine for about a year but today i started having issues with a certain model, i was wondering if anyone would be able to help me either with downloading it for me or trying to understand whats going wrong?

It works fine for a bit then gives this error
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1723, in osgParser
mesh.draw()
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
self.addFaces()
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFaces
self.indicesToTriangleStrips(indiceList,matID)
File "F:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indicesToTriangleStrips
f1 = indicesList[id]
IndexError: list index out of range

model i am trying to download
https://sketchfab.com/3d-models/neon-slu...3475e2f718

I've been having this same problem all of a sudden with a bunch of models. I had someone I know take a look since he's good with Python, as far as he can tell it's a problem with this version of Blender.

Here's the log I've had
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1723, in osgParser
mesh.draw()
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFaces
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indicesToTriangleStrips
IndexError: list index out of range
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1723, in osgParser
mesh.draw()
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFaces
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indicesToTriangleStrips
IndexError: list index out of range

RE: [Guide] Ripping models from Sketchfab

Smith6079
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08-03-2021, 01:36 AM
This post was last modified: 08-03-2021, 01:36 AM by Smith6079
#137
I don't think this is working now...

After installing all the things to make Blender work (because I had an error message, I had to install Visual C++ from 2008 !, most recent versions doesn't work).

Now, when I import the osgjs file, nothing happens, nothing appears...

Is it normal that the osgjs file only weight 12kB !? I mean it's impossible for a 3D model to be that light...

I've read EVERY PAGES of this thread and a lot of people said they have this problem, but no one answered...

RE: [Guide] Ripping models from Sketchfab

Anonsy
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11-03-2021, 05:02 PM
#138
08-03-2021, 01:36 AM
Smith6079 Wrote:
I don't think this is working now...

After installing all the things to make Blender work (because I had an error message, I had to install Visual C++ from 2008 !, most recent versions doesn't work).

Now, when I import the osgjs file, nothing happens, nothing appears...

Is it normal that the osgjs file only weight 12kB !? I mean it's impossible for a 3D model to be that light...

I've read EVERY PAGES of this thread and a lot of people said they have this problem, but no one answered...

Depends on the size of the file, the osgjs is basically just instructions I think. Typically my files are around 55kb for something like a vehicle. I assume you also got the two model files as well? model_file.bin.gz and model_file_wireframe.bin.gz? I've noticed that some models just seemingly can't be ripped, it'll just have a python error and nothing will appear.

RE: [Guide] Ripping models from Sketchfab

Delta042
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12-03-2021, 11:07 AM
#139
I've been trying to rip this model:
https://sketchfab.com/3d-models/staff-of...64062d9175

But it doesn't seem to work correctly, it seems like the UV map for most of the model is messed up:
[Image: 0wETqFc.png]

The red parts are fine, but for everything else the texture is messed up. Is there a second UV map that isn't used correctly or something?

RE: [Guide] Ripping models from Sketchfab

TonyChopper
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14-03-2021, 04:10 AM
#140
Man, this is killing me. It redirects to highlighted red "import newGameLib" when I tried to execute the script. I even tried installing python and adding environment variablesbut nada, nothing. It doesn't work. Any ideas? And yes, I used python 2.6.6 from the official website. Or is it the specific "Blender249.blend" I need to install?

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