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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

GoldenCarrot
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29-03-2020, 09:16 AM
#21
Does this works with animated files? Can this be used to extract the animation?

RE: [Guide] Ripping models from Sketchfab

UnitMaster
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04-04-2020, 07:38 AM
This post was last modified: 04-04-2020, 08:23 AM by UnitMaster
#22
when i try ALT+P i have :

Error
Python script error: check console

28-01-2020, 01:14 PM
Srgank Wrote:
Hi,

I succesfully imported the model into blender... but how to import the textures? I have a bunch of ds files there...

Thanks!
how did you do ?
when i try Alt+p i only got an error message

28-01-2020, 01:14 PM
Srgank Wrote:
Hi,

I succesfully imported the model into blender... but how to import the textures? I have a bunch of ds files there...

Thanks!
how did you do ?
when i try Alt+p i only got an error message

RE: [Guide] Ripping models from Sketchfab

Totoro
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07-04-2020, 02:14 PM
#23
To get this working, i'm doing like that:

Downloading all the cache files from sketchfab in one folder
drag/drop .blend file on blender.exe (i'm using the "python & portable" version from blender website, the .blend file is in the same folder)
run script
select the model .htm file , not the model.gz

An other thing i noticed, i have to rename all .gz into .gz.txt otherwise i got errors. (It seems the script can't found the .gz files because it "remove" the extension).

RE: [Guide] Ripping models from Sketchfab

Ratul Saha
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12-04-2020, 01:23 PM
#25
19-01-2020, 05:36 PM
Guifre Wrote:
I have the same problem :(

when i go into inspect element if i click on model_wireframe, or model_file and select open in a new tab, it will automatically download them, but if i try to do the same with file.osgjs.gz it just open a window with some writen code

"
{
"Generator": "OpenSceneGraph 3.5.6",
"Version": 9,
"osg.Node": {
"Children": [ {
"osg.Node": {
"UniqueID": 0,
"Name": "pascal.obj.cleaner.materialmerger.gles",
"Children": [ {
"osg.Node": {
.....

Hello, have you been able to get the models?


You might copy the code which you are getting after opening file.osgjs.gz in a new tab into notepad andd then after saving it as a .txt file change it's file extension to .gz and then rename it to file.osgjs try this method it might work out

RE: [Guide] Ripping models from Sketchfab

banan039eu
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13-04-2020, 11:29 AM
#26
Hi, I am getting error during importing to blender:
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1704, in osgParser
getNode(ys,Node[0],n,bone)
File "starter.py", line 1647, in getNode
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1613, in getChildren
getNode(ys,a,n,boneParent)
File "starter.py", line 1647, in getNode
getChildren(ys,child,n,bone)
File "starter.py", line 1619, in getChildren
getGeometryNode(ys,a,n,boneParent)
File "starter.py", line 1552, in getGeometryNode
mesh=getGeometry(ys,parent,n)
File "starter.py", line 1393, in getGeometry
indiceArray=getPrimitiveSetList(ys,PrimitiveSetList,n)
File "starter.py", line 936, in getPrimitiveSetList
mode=values['"Mode"']
KeyError: '"Mode"'
Can anyone help?

RE: [Guide] Ripping models from Sketchfab

Monty3540
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13-04-2020, 09:46 PM
#27
Hi there, newbie here!

I have installed Blender 2.4.9b as I couldnt find a link for 2.4.9

I have followed the instructions in the first post, managed to get all the fles from Inspecting etc.

However, where on earth is the Blender249.blend file you mentioned? I cannot proceed without that and I am very confused where this file is / how to get it - as it isnt mentioned in any of the posts iv seen so far

I have downloaded the file.osgjs, model_file.bin and model_file_wireframe.bin archives into a folder ready

Any help would be massively appreciated!

I swear I am missing something incredibly obvious!

Thanks
M

RE: [Guide] Ripping models from Sketchfab

ScriptzZz
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14-04-2020, 11:41 PM
#28
13-04-2020, 09:46 PM
Monty3540 Wrote:
Where on earth is the Blender249.blend file you mentioned? I cannot proceed without that and I am very confused where this file is / how to get it - as it isnt mentioned in any of the posts iv seen so far

It's included in the files from the first post.

RE: [Guide] Ripping models from Sketchfab

Monty3540
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15-04-2020, 01:48 AM
#29
14-04-2020, 11:41 PM
ScriptzZz Wrote:
It's included in the files from the first post.

Thanks for the quick reply !

Do you mean in the Python 2.6.6 download, Blender download or any of the files ?

Just because I have crawled my entire Pc and all those folders and downloads, as well as the files from Sketchfab and I cant seem to find it :/

Sorry for the noob questions.
I just genuinely cannot seem to find it , or I am looking in the wrong place completely.

RE: [Guide] Ripping models from Sketchfab

godsentchild
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15-04-2020, 11:34 PM
#30
Oh shoot thanks now I can get free cars to import and use for my meshes in games.

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