ShawnWright69 Wrote: VCMod is designed to make the vehicles in garrysmod just as good as the vehicles in any other game It is meant to improve the games vehicle's quality. Can be used in machinima,realistic roleplay, just randomly messing around. After installing VCMod servers usually get a huge boost of server traffic and overall lift the servers feeling of realism. All major vehicle packs are supported (over 1600 vehicles), which include: TDM'S, LONEWOLFE'S, SGM'S, SPED'S, SGT'S, Roy's, Maxv's and any standalone vehicle that are available on worshop I could find. Features: Multi-gamemode support: All versions of DarkRP Sandbox PERP SantosRP Underdone And plenty more, if yours does not, let me know
FastDL already setup: don't have to worry about that little thing yourself Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals as almost no impact to ingame performance. Able to customize ingame how each section of the lights look Able to chose between different light visual styles from the ingame menu High beams: illuminates even the darkest of places High beams flasher: flashes high beams while you hold the key Low beams: shines the road in front of you without blinding other drivers Running lights: "Day lights", in other words, its mandatory by law to keep these on at all times, in most of the world Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers Hazards: the "allows me to park anywhere" lights Turn signals: for the most serious of roleplay's Brake lights: gives some warning to the drivers behind you Interior: these only toggle for a few seconds while the door is opened License plate lights
Trailer support: two main connection types: Light vehicle connection Heavy vehicle (truck) connection
Fuel system Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight Lid positions: can only refuel vehicle at its fuel tank lid Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass Fuel stations Fuel pickup entities: gas station too far? No problem Customizable: can override the prices, speeds, some other fancy things Ingame menu to add/remove fuel stations Persistence: once placed they will spawn automatically the next time and respawn if needed Custom jerry can weapon: fully lua animated, can carry fuel in hands to your vehicle
Passenger seats: Ingame key bindings to switch between seats Custom exit positions Different seat types: for example: seats in ELS vehicles does not allow to switch to forward or exit
Passenger Drive by: allows passengers to fire weapons while in vehicle In car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will Segmental: disable or adjust every feature one by one from the ingame menu Vehicle name: Shows a vehicle name when you enter it using the 3D HUD Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel etc. 3D effects intensity can be adjusted Left side HUD for features such as the "Vehicle name" Right side (main) HUD for light, health, fuel, ELS information Middle bottom of the screen for limited time activity features: such as "Cruise Control" or "Drive by"
Exhaust: custom particle effects, for light/heavy vehicles, idle/stress Engine backfire: custom effects, sounds. Damages the engine slightly, get it fixed before it costs you a new engine Surface sliding sounds(completely clientside): Custom sound effects specific for each surface type Each wheel has individual sound, if sounds are the same, they are combined per car
Tire marks on the ground(completely clientside): Fades after a while Ability to adjust detail (performance improvements) Same as the effects, each wheel can slip on its own
Spike strip: custom model, fancy lua, model animations Can be set to be auto given to all ELS vehicle drivers Can be placed, picked up, extended, retracted
Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements Reverse sound: big (truck) vehicles emit reverse beep Damage system: custom effects, sounds Vehicle starting health is depended of the vehicles weight, volume, type Over 50 custom made collision sounds, all about perfecting the feeling of realism Two engine damage stages, smoke, fire, explosion All fully custom effects
Repair man NPC: with fancy repair menu Fancy repair menu Each part costs individually Engine does not need a new part unless its fully destroyed Time taken per each part is individual Time costs money, the more time it takes, the higher the price Repair Man NPC has persistence in it, only have to place once Shows where the damage is on the vehicle in the menu
Vehicle parts and new repair wrench: If engine is not fully destroyed you only need to wrench it You need to place the part on the damaged area before you can wrench it in Repair times for each time are different and customizable
Part damage: Lights can now be shot out (fancy effects, sounds) Tires can now be blown out (fancy effects, sounds) Exhaust can be shot out (fancy effects, sounds) Fuel lid (gas tank) can be shot (explodes if enabled)
Door sounds: an open and close sound depending, synced with vehicles door anim, if it has it Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. auto focus, view drag, dynamic sync, auto focuses when reversing Can chose from several types of view's Automatically focuses on where you are going, including reversing Raises or lowers depending on the player actions Stiffens and loosens depending on the driving style Shifts to mid-point between the vehicle and the trailer, if a trailer is connected Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
Horn: Hold and release type of system Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exiting Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc Allows you to
Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 19 different languages Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community
Mult-currency support: can chose which currency the server uses VCMod-wide Car dealer: Fancy effects and dragging for the menu Several sections All customization done ingame Spawn platforms (can add with a single mouse click) Persistence: car dealers will remain in the map after restart and restore if force fully removed
Key binds
Every single control of VCMod can be rebinding from the ingame menu Admins can override each player binding on a specific server from an ingame menu Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key
Other tiny too many to name features: a few if them: reduced driver damage, handbrake sound, internal logging, etc.
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its a bit sad it does not work anymore :(
RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]