Garry's Mod Leaks

[LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

Submitted by ShawnWright69, , Thread ID: 63576

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RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#11
06-12-2017, 10:39 PM
Crazy_Commander Wrote:
Cum on freemun let us hav a fri copy of ur awesum w0rk ples u kno we poor af ty ily

A new level of kinkyness..

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

This post was last modified: 07-12-2017, 03:51 PM by Rixee
#12
04-12-2017, 03:14 PM
ShawnWright69 Wrote:
VCMod is designed to make the vehicles in garrysmod just as good as the vehicles in any other game
It is meant to improve the games vehicle's quality. Can be used in machinima,realistic roleplay, just randomly messing around.
After installing VCMod servers usually get a huge boost of server traffic and overall lift the servers feeling of realism.
All major vehicle packs are supported (over 1600 vehicles), which include:
TDM'S, LONEWOLFE'S, SGM'S, SPED'S, SGT'S, Roy's, Maxv's and any standalone vehicle that are available on worshop I could find.
Features:
Multi-gamemode support:
All versions of DarkRP
Sandbox
PERP
SantosRP
Underdone
And plenty more, if yours does not, let me know


FastDL already setup: don't have to worry about that little thing yourself
Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals as almost no impact to ingame performance.
Able to customize ingame how each section of the lights look
Able to chose between different light visual styles from the ingame menu
High beams: illuminates even the darkest of places
High beams flasher: flashes high beams while you hold the key
Low beams: shines the road in front of you without blinding other drivers
Running lights: "Day lights", in other words, its mandatory by law to keep these on at all times, in most of the world
Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
Hazards: the "allows me to park anywhere" lights
Turn signals: for the most serious of roleplay's
Brake lights: gives some warning to the drivers behind you
Interior: these only toggle for a few seconds while the door is opened
License plate lights


Trailer support: two main connection types:
Light vehicle connection
Heavy vehicle (truck) connection


Fuel system
Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
Lid positions: can only refuel vehicle at its fuel tank lid
Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
Fuel stations
Fuel pickup entities: gas station too far? No problem
Customizable: can override the prices, speeds, some other fancy things
Ingame menu to add/remove fuel stations
Persistence: once placed they will spawn automatically the next time and respawn if needed
Custom jerry can weapon: fully lua animated, can carry fuel in hands to your vehicle


Passenger seats:
Ingame key bindings to switch between seats
Custom exit positions
Different seat types: for example: seats in ELS vehicles does not allow to switch to forward or exit


Passenger Drive by: allows passengers to fire weapons while in vehicle
In car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
Segmental: disable or adjust every feature one by one from the ingame menu
Vehicle name: Shows a vehicle name when you enter it using the 3D HUD
Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel etc. 3D effects intensity can be adjusted
Left side HUD for features such as the "Vehicle name"
Right side (main) HUD for light, health, fuel, ELS information
Middle bottom of the screen for limited time activity features: such as "Cruise Control" or "Drive by"


Exhaust: custom particle effects, for light/heavy vehicles, idle/stress
Engine backfire: custom effects, sounds. Damages the engine slightly, get it fixed before it costs you a new engine
Surface sliding sounds(completely clientside):
Custom sound effects specific for each surface type
Each wheel has individual sound, if sounds are the same, they are combined per car


Tire marks on the ground(completely clientside):
Fades after a while
Ability to adjust detail (performance improvements)
Same as the effects, each wheel can slip on its own


Flat tire effects:
Custom sounds
Custom particle effects


Spike strip: custom model, fancy lua, model animations
Can be set to be auto given to all ELS vehicle drivers
Can be placed, picked up, extended, retracted


Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements
Reverse sound: big (truck) vehicles emit reverse beep
Damage system: custom effects, sounds
Vehicle starting health is depended of the vehicles weight, volume, type
Over 50 custom made collision sounds, all about perfecting the feeling of realism
Two engine damage stages, smoke, fire, explosion
All fully custom effects


Repair man NPC: with fancy repair menu
Fancy repair menu
Each part costs individually
Engine does not need a new part unless its fully destroyed
Time taken per each part is individual
Time costs money, the more time it takes, the higher the price
Repair Man NPC has persistence in it, only have to place once
Shows where the damage is on the vehicle in the menu


Vehicle parts and new repair wrench:
If engine is not fully destroyed you only need to wrench it
You need to place the part on the damaged area before you can wrench it in
Repair times for each time are different and customizable


Part damage:
Lights can now be shot out (fancy effects, sounds)
Tires can now be blown out (fancy effects, sounds)
Exhaust can be shot out (fancy effects, sounds)
Fuel lid (gas tank) can be shot (explodes if enabled)


Door sounds: an open and close sound depending, synced with vehicles door anim, if it has it
Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. auto focus, view drag, dynamic sync, auto focuses when reversing
Can chose from several types of view's
Automatically focuses on where you are going, including reversing
Raises or lowers depending on the player actions
Stiffens and loosens depending on the driving style
Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world


Horn: Hold and release type of system
Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exiting
Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc
Allows you to


Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 19 different languages
Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community


Mult-currency support: can chose which currency the server uses VCMod-wide
Car dealer:
Fancy effects and dragging for the menu
Several sections
All customization done ingame
Spawn platforms (can add with a single mouse click)
Persistence: car dealers will remain in the map after restart and restore if force fully removed


Key binds



Every single control of VCMod can be rebinding from the ingame menu
Admins can override each player binding on a specific server from an ingame menu
Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key


Other tiny too many to name features: a few if them: reduced driver damage, handbrake sound, internal logging, etc.



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Content has been stripped. Go to the quoted post to view the content.
its a bit sad it does not work anymore :(

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#13
07-12-2017, 03:48 PM
Rixee Wrote:
its a bit sad it does not work anymore :(

Why did you quote the entire thing?
1

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#14
07-12-2017, 05:20 PM
freemmaann Wrote:
Why did you quote the entire thing?

idk lol

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#15
As for me, this script deserves to be bought exactly

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#16
Is it still alive and kicking?

I cannot verify the link, just registered...

RE: [LEAK] VCMod Main (Lights, seats, damage, exhaust, ...) [2017 Auto Updater]

#17
The link is down, please refund my credits or I am going to report your post.
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