Note: This is not a 'plug and play' asset or character framework
Note: Motion Matching has animation requirements to work properly
Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of 'Motion Symphony' is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Please see the following links for more details:
Locomotion Demonstration Tutorial Playlist F.A.Q Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see 'Understanding Motion Matching' in the documentation.
Note: Motion matching has animation requirements. Please read the F.A.Q, documentation and animation authoring guide to get a better understanding of the plugin and what is required to make it work.
Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.
Technical Details Features:
Motion Matching High fidelity character locomotion in a single node Support for cut clips Optimized pose search Trait / tag system Pose Matching Multi-Pose Matching Transition Matching Motion Snapshot - seamless matching between states
Experimental Features:
Distance Matching Distance matching support for motion matching node
Note: Please see the documentation for a full feature set.