Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

Fluffybits
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27-09-2019, 06:41 PM
#331
27-09-2019, 06:00 PM
ich666 Wrote:
Is that announced or a joke I hope its the sec one.. otherwise ill looking for some other game till the trainer will be released lol..
It was announced, i saw it on their twitter feed

RE: [Trainer] Elite: Dangerous 64bit

stranger9007
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27-09-2019, 06:43 PM
#332
I'm sorry for my bad English. I think this is the last hope for this brilliant trainer. There are too many patches in a row from FD and the work on the trainer is probably too extensive for the author. He would have to patch the tape. I thank you for this great work that brought fun into this boring game and I'm sad because I think that it was now.

RE: [Trainer] Elite: Dangerous 64bit

FireRR
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27-09-2019, 08:13 PM
#333
I think it's enough to wait for the final fix version of september update, at least until December update the game should not have more patches ....

RE: [Trainer] Elite: Dangerous 64bit

ich666
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27-09-2019, 08:14 PM
#334
We ll see who will win this Game ;-) I dont think it will be the Hackers..

RE: [Trainer] Elite: Dangerous 64bit

anoidhuman
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27-09-2019, 11:27 PM
#335
27-09-2019, 08:14 PM
ich666 Wrote:
We ll see who will win this Game ;-) I dont think it will be the Hackers..

Um, what? Which game are you refering too? Elite isn't a "winnable" game...its designed to be convoluted, slow, with the odds always tilted against the player. A bit like dark souls but in space. They've written long winded time sinks and intentionally hidden details to slow and stall the player in the hopes no one will notice the actual content is dry, shallow, and lacking any real substance. Using the trainer allows us to bypass some of the grind and timesink mechanics and gives an edge over the programmed unbeatable pirate we have to constantly run away from to be able to do trades, lets us jump longer distances to see the 400 billion barren systems of general nothingness while we imagine what it would be like if there was actual stuff there.
Don't rush the maker of the program he's not getting paid for it. Frontier barely puts any effort in to the game they make and I for one stopped caring about using it to let me get some margin of enjoyment out of the game. I'm not going to race a clock every time I want to scan some stupid signal source, or run every time some ship appears and wants to pull me out of hyper space. I believe their tagline is blaze your own trail, well my trail involves getting what I want from the program they sold me and this guys work lets me do that in peace. I treat it the same way as that EDDiscovery and other 3rd party software the players have created to make the game worth playing.

RE: [Trainer] Elite: Dangerous 64bit

ponto2002
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28-09-2019, 01:13 AM
This post was last modified: 28-09-2019, 01:14 AM by ponto2002
#336
27-09-2019, 11:27 PM
anoidhuman Wrote:
Um, what? Which game are you refering too? Elite isn't a "winnable" game...its designed to be convoluted, slow, with the odds always tilted against the player. A bit like dark souls but in space. They've written long winded time sinks and intentionally hidden details to slow and stall the player in the hopes no one will notice the actual content is dry, shallow, and lacking any real substance. Using the trainer allows us to bypass some of the grind and timesink mechanics and gives an edge over the programmed unbeatable pirate we have to constantly run away from to be able to do trades, lets us jump longer distances to see the 400 billion barren systems of general nothingness while we imagine what it would be like if there was actual stuff there.
Don't rush the maker of the program he's not getting paid for it. Frontier barely puts any effort in to the game they make and I for one stopped caring about using it to let me get some margin of enjoyment out of the game. I'm not going to race a clock every time I want to scan some stupid signal source, or run every time some ship appears and wants to pull me out of hyper space. I believe their tagline is blaze your own trail, well my trail involves getting what I want from the program they sold me and this guys work lets me do that in peace. I treat it the same way as that EDDiscovery and other 3rd party software the players have created to make the game worth playing.


You sir are Spot on, i been feeling the exact same way about the exploration and OMG the mining.... shooting rocks really adds to the excitement you know .... like seriously after hours of play you wanna call the suicide hot line ! and trading boy oh boy every time you start making money some where they gotta nerf i, as you said slow the player down !!.

RE: [Trainer] Elite: Dangerous 64bit

Kellender
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28-09-2019, 03:52 AM
#337
This Trainer makes E:D actually bearable if FDev had given the offline mode that they promised then we wouldn't need to be in a battle with them.

RE: [Trainer] Elite: Dangerous 64bit

Boxacuse
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28-09-2019, 04:41 AM
#338
have yet to use this trainer i have high hopes for this trainer reading the comments
lol. i guess i can bookmark the page :3

RE: [Trainer] Elite: Dangerous 64bit

ich666
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28-09-2019, 10:01 AM
#339
You dont know what i mean.. I wamt to say that some of the gamehackers will domt support this game anymore if there are one t after nextcpa

RE: [Trainer] Elite: Dangerous 64bit

Neutronium
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28-09-2019, 11:48 AM
#340
Maybe Frontier devs intentionally screw up new releases so that trainer developers get fed up and give up on developing new trainers :blobthink: . Maybe that is what ich666 is trying to say??
I am not sure... :blobthink:

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