Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

Thread Closed

RE: [Trainer] Elite: Dangerous 64bit

This post was last modified: 17-01-2019, 01:27 PM by templer81
#71
28-08-2018, 08:29 PM
not_so_dangerous Wrote:
Elite No So Dangerous 1.21

Trainer for Elite: Dangerous 64bit version. Horizons and non Horizons.

[Image: 1.jpg] [Image: 2.jpg] [Image: 3.jpg] [Image: 4.jpg]

Tested with game version 3.3.1

Virustotal
NOTE: Some antivirus programs may have issues with the trainer and mark it as unwanted or malicious software.

You will need Cheat Engine 6.5 or newer to run this trainer.

Download:
ENSD_121.ZIP


Changelog:
Version info:
1.21 -- 2018/12/19
------------------
= Bug removed - KWS scan speed should be working now.
= Internal changes for game update 3.3.01

1.20 -- 2018/12/13
------------------
- Removed All directions planet scan and Distant planet scan - this is not used since game update 3.3.0.
+ Hyperspace animation speed - There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier - multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier - multiplies ship scan speed up to +1000% (10 times faster).

1.13 -- 2018/10/21
------------------
+ Fuel scoop multiplier - multiplies fuel scooping speed up to +1000% (10 times faster).

1.12 -- 2018/10/17
------------------
= Improved offsets scanning - game freezes for 1 second only.

1.11 -- 2018/10/16
------------------
= Bug removed - sentinel damage leading to game crash.

1.10 -- 2018/09/08
------------------
+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo - freezes ammo cartridges. Doesn't work with rockets and SRV ammo.
+ Endless heatsink - infinite heatsink duration (until change of instance).
+ No scoop - instant scooping by targeting (cargo bay must be open). Doesn't work with SRV.
+ No jump countdown - removes countdown (4...3...2...1) before jump.
+ All directions jump - allows jumping without aligning with target system.
+ Supercharge FSD - sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan - allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan - infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan - allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan - infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan - allows to scan ships in all directions.

1.00 -- 2018/08/28
------------------
= Initial release.
+ Shield damage - reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage - reduces damage to the player hull.
+ Module damage - reduces damage to the player modules.
+ Energy consumption - reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption - reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption - reduces fuel used in normal space flight (not in supercruise).
+ No masslock - removes masslock by stations and other ships.
+ No cooldown - removes cooldown period after jumps.
+ No jump charge - removes charging of FSD before jumps.
+ No interdiction - disables all interdictions (even interdictions by player always fail).

imwait for new version this in not work no more.

12-12-2018, 08:53 AM
not_so_dangerous Wrote:
I'm already working on it. :-) I'll upload new version in few days.

17-01-2019, 01:22 PM
templer81 Wrote:
imwait for new version this in not work no more.


I will be waiting impatiently. thank you. You are great

RE: [Trainer] Elite: Dangerous 64bit

OP
#72
You can find updated trainer (version 1.22) in first post.

RE: [Trainer] Elite: Dangerous 64bit

#73
17-01-2019, 07:33 PM
not_so_dangerous Wrote:
You can find updated trainer (version 1.22) in first post.

thanks

RE: [Trainer] Elite: Dangerous 64bit

#74
I have problems with transaction servers. Is it possible that it's all because of the software?

RE: [Trainer] Elite: Dangerous 64bit

OP
#75
@SkeIITiK it has probably nothing to do with trainer. Other players report the same behavior recently. Try to do the same action without the trainer if there is transaction server error.

RE: [Trainer] Elite: Dangerous 64bit

OP
#76
Trainer (version 1.22) is still working after today's game update (3.3.03).

RE: [Trainer] Elite: Dangerous 64bit

#77
24-01-2019, 02:46 PM
not_so_dangerous Wrote:
Trainer (version 1.22) is still working after today's game update (3.3.03).

Thanks for info.

RE: [Trainer] Elite: Dangerous 64bit

#78
28-08-2018, 08:29 PM
not_so_dangerous Wrote:
Elite No So Dangerous 1.22

Trainer for Elite: Dangerous 64bit version. Horizons and non Horizons.

[Image: 1.jpg] [Image: 2.jpg] [Image: 3.jpg] [Image: 4.jpg]

Tested with game version 3.3.03

Virustotal
NOTE: Some antivirus programs mayhave issues with the trainer and mark it as unwanted or malicious software.

You will need Cheat Engine 6.5 or newer to run this trainer.

Download:
ENSD_122.ZIP


Changelog:
Version info:
1.22 -- 2019/01/17
------------------
= Better support for HiDPI monitors.
= Internal changes for game update 3.3.02

1.21 -- 2018/12/19
------------------
= Bug removed - KWS scan speed should be working now.
= Internal changes for game update 3.3.01

1.20 -- 2018/12/13
------------------
- Removed All directions planet scan and Distant planet scan - this is not used since game update 3.3.0.
+ Hyperspace animation speed - There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier - multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier - multiplies ship scan speed up to +1000% (10 times faster).

1.13 -- 2018/10/21
------------------
+ Fuel scoop multiplier - multiplies fuel scooping speed up to +1000% (10 times faster).

1.12 -- 2018/10/17
------------------
= Improved offsets scanning - game freezes for 1 second only.

1.11 -- 2018/10/16
------------------
= Bug removed - sentinel damage leading to game crash.

1.10 -- 2018/09/08
------------------
+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo - freezes ammo cartridges. Doesn't work with rockets and SRV ammo.
+ Endless heatsink - infinite heatsink duration (until change of instance).
+ No scoop - instant scooping by targeting (cargo bay must be open). Doesn't work with SRV.
+ No jump countdown - removes countdown (4...3...2...1) before jump.
+ All directions jump - allows jumping without aligning with target system.
+ Supercharge FSD - sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan - allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan - infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan - allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan - infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan - allows to scan ships in all directions.

1.00 -- 2018/08/28
------------------
= Initial release.
+ Shield damage - reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage - reduces damage to the player hull.
+ Module damage - reduces damage to the player modules.
+ Energy consumption - reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption - reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption - reduces fuel used in normal space flight (not in supercruise).
+ No masslock - removes masslock by stations and other ships.
+ No cooldown - removes cooldown period after jumps.
+ No jump charge - removes charging of FSD before jumps.
+ No interdiction - disables all interdictions (even interdictions by player always fail).

RE: [Trainer] Elite: Dangerous 64bit

OP
#79
Updated trainer (version 1.23) uploaded to the first post of this thread.

RE: [Trainer] Elite: Dangerous 64bit

This post was last modified: 13-02-2019, 02:38 AM by forkinator
#80
Thank you so much for this. It works so well, and has saved me so much time. I cannot thank you enough.


Edit:Wow, i just tried out 1.23. Holy fucking shit. I don't normally curse, but this is amazing. Do you know what this means? The dropping out to any station earlier means so much saved time. Its incredible. And the increased supercruise speed is another amazing time saver.


Is it possible to remove the mission timer limit? I am trying to increase my rep with federation, and its just taking so long because the damaged station refugee passenger missions have a long mission respawn timer. I hope its not server side.


One more thing that would be amazing, is to see limpets not able to die. And Is it possible to increase supercruise speed?

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