Miscellaneous Leaks

(UNITY) The Vegetation Engine

Submitted by Nolo, , Thread ID: 202205

Thread Closed
31-03-2021, 07:41 PM
#1
OVERVIEW
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed tounify any vegetationasset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team.
With one-click setup and conversion for prefabs, and with a comprehensive set of modular detailingelements, you will be able to easily add high-quality dynamic-windmotion and interactionwith unlimited objects or characters, dynamic seasons, global overlay (snow, sand, dust), global wetness, global healthiness for subsurface control, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact!
With the new Object shaders you can now apply global overlay and wetness to unify the props with the vegetation assets. The new Object shaders have vertex painting (Polybrush or any other vertex painting tool) and top/bottom projection height based blending support for even greater detailing.
The Vegetations Engine allows using any vegetation asset with Universal Render Pipeline and High Definition Render Pipeline with a few clicks, even if the asset was not designed initially to be used with Scriptable Render Pipelines!
The Vegetation Engine includes anAmplify Base Functionwhen using Amplify Shader Editor. With over 50 options you can generate your own vegetation or props shaders with only the options you need and the optimizations/quality required for your project!
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RE: (UNITY) The Vegetation Engine

#2
Great, these will come in use for my latest project. Appreciate the upload.

RE: (UNITY) The Vegetation Engine

#3
UE4 Port or Version? The sounds incredible!! Thank you for the share

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