Miscellaneous Leaks

[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

Thread Closed

RE: [Guide] Ripping models from Sketchfab

lesreddit
Novice
Level:
4
Reputation:
0
Posts:
28
Likes:
7
Credits:
20
09-11-2021, 04:15 AM
#271
08-11-2021, 02:43 PM
penutbtry Wrote:
Hey, I've tried my hand at the method originally in the post but failed, not sure why. Maybe I'm just dumb. Was hoping to turn these into Christmas ornaments as gifts but haven't been able to. If someone could help out that would be great. Thanks <3

https://sketchfab.com/3d-models/smoller-...f68d3471f8
https://sketchfab.com/3d-models/smol-ame...89dcdcae11
Hey mate good news, the models you requested are public downloads, just click on the blue button below the model viewer.

RE: [Guide] Ripping models from Sketchfab

penutbtry
Lurker
Level:
0
Reputation:
0
Posts:
2
Likes:
0
Credits:
2
09-11-2021, 04:30 AM
#272
09-11-2021, 04:15 AM
lesreddit Wrote:
Hey mate good news, the models you requested are public downloads, just click on the blue button below the model viewer.

"Maybe I'm just dumb" just hit a new level. I spent like 2 hours bashing my head on this and somehow missed the button. Thanks so much anyway

RE: [Guide] Ripping models from Sketchfab

Soldeerbout
Lurker
Level:
0
Reputation:
0
Posts:
2
Likes:
0
Credits:
2
09-11-2021, 11:36 PM
#273
I have finally been able to obain the file.osgjs, model_file.bin and model_file_wireframe.bin files. But whenever I try to put them in the blender249.blend script, I get this output:
100.0 procent
################################################## Geometry
DrawElementsUInt Uint32Array
Vertex Int32Array
TexCoord0 Int32Array
"TRIANGLE_STRIP" 595
################################################## Geometry
LINES
################################################## Geometry
DrawElementsUInt Uint32Array
Vertex Int32Array
TexCoord0 Int32Array
"TRIANGLE_STRIP" 2470
################################################## Geometry
LINES
################################################## Geometry
DrawElementsUInt Uint32Array
Vertex Int32Array
Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1704, in osgParser
getNode(ys,Node[0],n,bone)
File "starter.py", line 1647, in getNode
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1611, in getChildren
getMatrixTransform(ys,a,n,boneParent)
File "starter.py", line 1502, in getMatrixTransform
getChildren(ys,child,n,bone)
File "starter.py", line 1613, in getChildren
getNode(ys,a,n,boneParent)
File "starter.py", line 1647, in getNode
getChildren(ys,child,n,bone)
File "starter.py", line 1619, in getChildren
getGeometryNode(ys,a,n,boneParent)
File "starter.py", line 1552, in getGeometryNode
mesh=getGeometry(ys,parent,n)
File "starter.py", line 1409, in getGeometry
vertexArray,texArray=getVertexAttributeList(ys,VertexAttributeList,n)
File "starter.py", line 1089, in getVertexAttributeList
bytes=decodeVarint(g,Offset,Size*ItemSize,type)
File "starter.py", line 234, in decodeVarint
byte = g.B(1)[0]
File "C:\Program Files (x86)\Blender Foundation\Blender\newGameLib\myLibraries\binaresLib.py", line 140, in B
data=struct.unpack(self.endian+n*'B',self.inputFile.read(n))
struct.error: unpack requires a string argument of length 1

Does anyone know what to do? I have already managed to fix the ?IndexError: list index out of range problem, but this is the next thing holding me back...

RE: [Guide] Ripping models from Sketchfab

Babooz
Lurker
Level:
0
Reputation:
0
Posts:
3
Likes:
1
Credits:
1
13-11-2021, 03:10 PM
This post was last modified: 13-11-2021, 03:11 PM by Babooz
#274
07-11-2021, 04:05 AM
lesreddit Wrote:
interesting, i'll see what i can do, thanks for sharing
Hey, did you take a look at that tool?

Anyway, are you able to extract animations too from models?

RE: [Guide] Ripping models from Sketchfab

jaggedpixel
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
21-11-2021, 06:03 PM
#277
Hi all.
Could I be really cheeky and ask if anyone could rip these files for me? I'd like to print them out for Xmas. I've tried the various methods but I think I'm a bit stupid as I cannot get my head around all that python stuff.

https://sketchfab.com/3d-models/toad-497...63ad6a287c

https://sketchfab.com/3d-models/badger-p...6cd93dc9f5

https://sketchfab.com/3d-models/ratty-5b...e16f8ed6db

https://sketchfab.com/3d-models/coat-of-...48e8386c62

Thanks for the help Smile

RE: [Guide] Ripping models from Sketchfab

grom23
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
28-11-2021, 01:12 PM
#278
tnx!!!!I appreciate it, I was looking for this information everywhere and here I find it, thank you very much!

RE: [Guide] Ripping models from Sketchfab

alec88
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
28-11-2021, 01:58 PM
#279
09-11-2021, 04:15 AM
lesreddit Wrote:
Hey mate good news, the models you requested are public downloads, just click on the blue button below the model viewer.
hey buddy, can you help me with this one please?https://sketchfab.com/3d-models/loki-41172e9c2ab1470e85bb08e677ccce79

Users browsing this thread: 17 Guest(s)