Miscellaneous Leaks

[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

Thread Closed

RE: [Guide] Ripping models from Sketchfab

omistar
Newbie
Level:
1
Reputation:
0
Posts:
13
Likes:
0
Credits:
15
30-08-2021, 04:48 AM
#212
First, find the model you want to rip on sketchfab (this can be any model) and open your browser and inspect element, go to your network tab and refresh the page.

RE: [Guide] Ripping models from Sketchfab

viknumifyi
Newbie
Level:
1
Reputation:
0
Posts:
17
Likes:
0
Credits:
0
31-08-2021, 01:17 AM
#213
hopefully its still working by the time i get there

RE: [Guide] Ripping models from Sketchfab

009193
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
02-09-2021, 03:10 AM
#215
After executing the code @Vido providedfor the third time (model_file_wireframe.bin) I got the following error in the console;
Code:
Uncaught ReferenceError: i is not defined
  at <anonymous>:26:14
(anonymous) @ VM46310:26
I followedall the stepsthat areexactly in the video. What am I doing wrong?

RE: [Guide] Ripping models from Sketchfab

geuse
Lurker
Level:
0
Reputation:
0
Posts:
2
Likes:
0
Credits:
2
03-09-2021, 04:50 AM
This post was last modified: 03-09-2021, 05:03 AM by geuse
#216
02-09-2021, 03:10 AM
009193 Wrote:
After executing the code @Vido providedfor the third time (model_file_wireframe.bin) I got the following error in the console;
Code:
Uncaught ReferenceError: i is not defined
  at <anonymous>:26:14
(anonymous) @ VM46310:26
I followedall the stepsthat areexactly in the video. What am I doing wrong?
ah right, I think you're actually setting the breakpoint wrong. Do you set it to "t()" and then skip forward?
send me the link and i'll rip it for you

RE: [Guide] Ripping models from Sketchfab

johnlenon
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
08-09-2021, 01:45 PM
#217
Hi, I'm trying to rip this hair model:
https://sketchfab.com/3d-models/hair-mal...8e5ff30694
I followed Vido's tutorial and I can get the first 2 files just fine, but somehow the third file I got (model_file_wireframe.bin) is not right, because when I run the import script in Blender, the result is the same as when my folder don't have the "model_file_wireframe.bin" file.

RE: [Guide] Ripping models from Sketchfab

Rindaye
Lurker
Level:
0
Reputation:
0
Posts:
1
Likes:
0
Credits:
1
10-09-2021, 06:27 PM
#218
Hi, I have a problem with this model
https://sketchfab.com/3d-models/bmw-x5-g...186853560b

Traceback (most recent call last):
File "starter.py", line 1767, in openFile
parser=Parser()
File "starter.py", line 1760, in Parser
osgParser(filename)
File "starter.py", line 1723, in osgParser
mesh.draw()
File "C:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
self.addFaces()
File "C:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFaces
self.indicesToTriangleStrips(indiceList,matID)
File "C:\Blender 2.49\.blender\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indicesToTriangleStrips
f1 = indicesList[id]
IndexError: list index out of range

I saw a similar problem a couple of posts ago, but I didn't find a solution. What I should do to make it work?
Thanks.

RE: [Guide] Ripping models from Sketchfab

Nick74
Lurker
Level:
0
Reputation:
0
Posts:
2
Likes:
0
Credits:
2
12-09-2021, 10:46 PM
#219
10-09-2021, 06:27 PM
Rindaye Wrote:
Hi, I have a problem with this model
https://sketchfab.com/3d-models/bmw-x5-g...186853560b

Traceback... list index out of range

Hi, I have the same problem with this: https://sketchfab.com/3d-models/store-it...3fa8c875a0

Can't understand why author of video uses 6 skips of breakpoints, I have only 6 breaks at all, I can take 3rd file after 4 of 5 skips (And file is the same after 4 or 5), but not after 6...
3 files = 6 breaks, isnt it?

RE: [Guide] Ripping models from Sketchfab

Nick74
Lurker
Level:
0
Reputation:
0
Posts:
2
Likes:
0
Credits:
2
17-09-2021, 10:56 PM
#220
Found a way to load model - via commenting ofdecodeDelta,decodeImplicit,decodeWatermark ingetIndices of blender script (249). Not sure it's a solution for all binz models, but for mine it's ok.

Code:
if mode=='"TRIANGLE_STRIP"':
k=IMPLICIT_HEADER_LENGTH+bytes[IMPLICIT_HEADER_MASK_LENGTH]
#bytes=decodeDelta(bytes,k)
#write(log,[magic,k],0)
#write(log,bytes,0)
#bytes=decodeImplicit(bytes,k)
#write(log,[magic,k],0)
#write(log,bytes,0)
i=[magic]
#bytesp,magic=decodeWatermark(bytes,bytes,i)
#write(log,[magic],0)
#write(log,bytes,0)

elif mode=='"TRIANGLES"':
k=0
#bytes=decodeDelta(bytes,k)
#write(log,[magic],0)
#write(log,bytes,0)
i=[magic]
#bytes,magic=decodeWatermark(bytes,bytes,i)
#write(log,[magic],0)
#write(log,bytes,0)

Users browsing this thread: 6 Guest(s)